Help with night time PVP/raid configuration

Hey all,

I'm very lost of this Scheduled times thing. I thought it wouldn't be hard, but I can not get it working for the life of me. Can anyone help me? I want the times to be 8pm till 8am. But when the time hits, the announcement doesn't show, and the mapping isn't working correctly. It allowing raiding after 8pm PVE time

Here is my config:

{
  "Config Version": "1.1.8",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "default": "default",
	"raid": "raid",
    "fishing_village_a": "exclude",
    "fishing_village_c": "exclude",
    "fishing_village_b": "exclude",
    "airfield_1": "exclude",
    "military_tunnel_1": "exclude",
    "sphere_tank": "exclude",
    "oilrigai2": "exclude",
    "water_treatment_plant_1": "exclude",
    "trainyard_1": "exclude",
    "launch_site": "exclude",
    "0314002194": "exclude",
    "powerplant_1": "exclude"
  },
"Schedule": {
  "enabled": true,
  "useRealtime": false,
  "broadcast": true,
  "entries": [
    "*.20:00 raid As darkness falls, chaos calls! Global PVP/Raid time has started!",
    "*.08:00 default The sun has risen, and Global PVP/Raid time is now over!"
  ]
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, TwigDamage",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players cannot hurt players",
        "anything can hurt traps",
        "traps can hurt players",
        "players can hurt barricades",
        "barricades can hurt players",
        "highwalls can hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire can hurt players",
        "anything can hurt resources",
        "players can hurt twig"
      ]
    },
    {
      "name": "raid",
      "enabled": false,
      "defaultAllowDamage": true,
      "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, SelfDamage",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "heli can hurt anything",
		"players can hurt players",
        "players can hurt traps",
        "players can hurt teslacoil",
        "players can hurt doors",
        "players can hurt buildings",
        "players can hurt deployables",
        "players can hurt storages",
        "players can hurt barricades",
        "players can hurt npcs",
        "players can hurt npcscientist",
        "players can hurt npcmurderer",
        "players can hurt balloons",
        "players can hurt minicopter",
        "players can hurt samsite",
        "players can hurt heli",
        "players can hurt horse",
		"explosives can hurt players",
		"explosives can hurt buildings",
		"explosives can hurt deployables",
		"explosives can hurt storages",
		"traps can hurt players",
        "traps can hurt npcs",
        "teslacoil can hurt anything",
        "teslacoil can hurt players",
        "barricades can hurt players",
        "highwalls can hurt players",
        "npcs can hurt players",
        "npcs can hurt npcs",
        "npcs can hurt npcmurderer",
        "npcs can hurt npcscientist",
        "npcscientist can hurt npcs",
        "npcscientist can hurt players",
        "npcscientist can hurt npcmurderer",
        "npcmurderer can hurt npcs",
        "npcmurderer can hurt players",
        "npcmurderer can hurt npcscientist",
        "fire can hurt players",
        "fire can hurt traps",
        "fire can hurt teslacoil",
        "fire can hurt doors",
        "fire can hurt buildings",
        "fire can hurt deployables",
        "fire can hurt storages",
        "anything can hurt resources",
        "anything can hurt samsite",
        "samsite can hurt minicopter",
        "samsite can hurt heli",
        "samsite can hurt players",
        "samsite can hurt balloons"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ]
}
Any help with this would be greatly appreciated.
@nivex Could you look at this and see what is wrong. I'm pulling my hair out tring to get it to work with no success
I've never seen schedule entries use 4 numbers. Maybe that's the issue?

Try using

*.20:00​:00
*.08:00:00
Merged post

Looking through prior configs I see the times listed as:

"entries": [
"*.12:59:59 pvp Raiding Allowed",
"*.16:59:59 default Back To PVE"
]​

I did what you said, sadly this seems to not work as intended anymore. It does not broadcast when enabled, or disabled. Also, it just allows damage during day and night when Scheduled is enabled. 

no idea then