ch47's collision damage deactivate
That's my purpose, and I actually used this setting.
There was no way to prevent damage to deploy items of user's using this, so we had to use additional plugin.
(Damage Model : Deployables)
But the plugin was deleted because it wasted so much server resources.
I had to find a replace what this setting.
(ch47's collision damage deactivate)
The config setting that disabled the collision damage in CH47 is as follows.
{
"Config Version": "1.1.95",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true
},
"Mappings": {
"default": "default",
"81951753": "exclude",
"42106888": "exclude",
"55901330": "exclude",
"57102018": "exclude",
"34734803": "exclude",
"8195818": "exclude",
"59342593": "exclude",
"69996584": "exclude",
"99999999": "exclude"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": true,
"flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, AdminsHurtSleepers, ProtectedSleepers",
"rules": [
"players cannot hurt players",
"anything cannot hurt building",
"anything cannot hurt ch47",
"SamSite can hurt ch47"
]
}
],
"Allow Killing Sleepers": false,
"Entity Groups": [
{
"name": "car",
"members": "_base_car_chassis.entity, 2module_car_spawned.entity, 3module_car_spawned.entity, 4module_car_spawned.entity, car_chassis_2module.entity, car_chassis_3module.entity, 1module_module_pit_module_withcock_engine, car_cock_pit_module_mored_engine, 1module_module_engine_module_engine., 1module_rear_seats, 1module_storage, 2module_flatbed, 2module_fuel_tank, 2module_passengers, randommodular.entity",
"exclusions": ""
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebrisBaseCorpse, HelicopterDebris, servergibs_bradley, servergibs_patrolhelicopter, scientist_corpse, murderer_corpse, player_corpse, bear.corpse, stag.corpse, chicken.corpse, boar.corpse, wolf.corpse, horse.corpse, ch47scientists.entity, servergibs_ch47, corn.entity, pumpkin.entity, hemp.entity, survey_crater, small_stash_deployed, ReactiveTarget, spikes.floor, sam_static, GunTrap, FlameTurret, cupboard.tool.deployed, autoturret_deployed",
"exclusions": ""
},
{
"name": "guards",
"members": "NPCAutoTurret, sentry.scientist.static, bandit_guard, scientistpeacekeeper",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer",
"exclusions": ""
},
{
"name": "building",
"members": "BuildingBlock, cupboard.tool.deployed",
"exclusions": ""
},
{
"name": "SamSite",
"members": "SamSite, sam_static, sam_site_turret_deployed",
"exclusions": ""
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
"exclusions": ""
},
{
"name": "barricades",
"members": "Barricade",
"exclusions": ""
},
{
"name": "highwalls",
"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "ch47",
"members": "ch47Helicopter, ch47.Helicopter, ch47.entity, ch47scientists.entity",
"exclusions": ""
},
{
"name": "npcs",
"members": "NPCPlayerApex, BradleyAPC",
"exclusions": ""
},
{
"name": "minicopter",
"members": "minicopter, minicopter.entity, scraptransporthelicopter, servergibs_scraptransport",
"exclusions": ""
},
{
"name": "fire",
"members": "fireball, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity",
"exclusions": ""
}
]
}I used the above setting for a long time, but I had to find an alternative setting because of the same problem as I said.
"anything cannot hurt CH47" because the rule worked, so it is hard to understand why ch47 is destroyed in a crash when set as below.
say again, When i used the above settings,
{
"name": "ch47",
"members": "ch47Helicopter, ch47.Helicopter, ch47.entity, ch47scientists.entity,"
"Exclusions": ""
}, +
"Anything Cannot Hurt ch47," they certainly worked and ch47's collision damage disable.
But, If other settings are used, ch47 allows for all damage.
For example, this setting.
{
"Config Version": "1.1.95",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true
},
"Mappings": {
"default": "default",
"81951753": "exclude",
"42106888": "exclude",
"55901330": "exclude",
"57102018": "exclude",
"34734803": "exclude",
"8195818": "exclude",
"59342593": "exclude",
"69996584": "exclude",
"99999999": "exclude"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": " AuthorizedDamage, CupboardOwnership, HumanNPCDamage, SelfDamage, NoHeliDamage, ProtectedSleepers, AdminsHurtSleepers",
"rules": [
"anything cannot hurt building",
"anything cannot hurt ch47",
"anything can hurt SamSite",
"anything can hurt npcs",
"anything can hurt heli",
"anything can hurt minicopter",
"anything can hurt car",
"anything can hurt traps",
"anything can hurt horse",
"SamSite can hurt anything",
"SamSite can hurt ch47",
"npcs can hurt players",
"fire can hurt players",
"traps can hurt players"
]
}
],
"Allow Killing Sleepers": false,
"Entity Groups": [
{
"name": "car",
"members": "_base_car_chassis.entity, 2module_car_spawned.entity, 3module_car_spawned.entity, 4module_car_spawned.entity, car_chassis_2module.entity, car_chassis_3module.entity, car_chassis_4module.entity, 1module_cockpit, 1module_cockpit_armored, 1module_cockpit_with_engine, 1module_engine, 1module_flatbed, 1module_rear_seats, 1module_storage, 2module_flatbed, 2module_fuel_tank, 2module_passengers, randommodular.entity, sedan",
"exclusions": ""
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebrisBaseCorpse, HelicopterDebris, servergibs_bradley, servergibs_patrolhelicopter, scientist_corpse, murderer_corpse, player_corpse, bear.corpse, stag.corpse, chicken.corpse, boar.corpse, wolf.corpse, horse.corpse, ch47scientists.entity, servergibs_ch47, corn.entity, pumpkin.entity, hemp.entity, survey_crater, small_stash_deployed, ReactiveTarget, spikes.floor, sam_static, GunTrap, FlameTurret, cupboard.tool.deployed, autoturret_deployed",
"exclusions": ""
},
{
"name": "guards",
"members": "NPCAutoTurret, sentry.scientist.static, bandit_guard, scientistpeacekeeper",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer",
"exclusions": ""
},
{
"name": "building",
"members": "BuildingBlock",
"exclusions": ""
},
{
"name": "SamSite",
"members": "SamSite, sam_static, sam_site_turret_deployed",
"exclusions": ""
},
{
"name": "horse",
"members": "testridablehorse.prefab, testridablehorse",
"exclusions": ""
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
"exclusions": ""
},
{
"name": "barricades",
"members": "Barricade",
"exclusions": ""
},
{
"name": "highwalls",
"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "ch47",
"members": "ch47Helicopter, ch47.Helicopter, ch47.entity, ch47scientists.entity",
"exclusions": ""
},
{
"name": "npcs",
"members": "NPCPlayerApex, BradleyAPC",
"exclusions": ""
},
{
"name": "minicopter",
"members": "minicopter, minicopter.entity, scraptransporthelicopter, servergibs_scraptransport",
"exclusions": ""
},
{
"name": "explosives",
"members": "explosive.satchel, explosive.timed, ammo.rocket.smoke, ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.smoke, ammo.rocket.fire, ammo.rifle.incendiary, ammo.rifle.explosive, grenade.f1, grenade.beancan, ammo.grenadelauncher.he, ammo.shotgun.fire, arrow.fire, surveycharge",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireball2.prefab, oilfireballsmall.prefab, oilfireballsmall",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity",
"exclusions": ""
}
]
}Different results come out even though the same rules are applied.
I can never understand this.
The collision damage of ch47 is a very important problem for me.
I have no knowledge of coding, so I can only speculate, and please forgive me for only asking questions.