Hello, I am a person who runs a mode server in Korea.
My server basically needs a complicated setup because pve and pvp coexist.
I want to enable vehicle damage, disable Chinook collision
Is it possible?
This is my rule set.
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": " AuthorizedDamage, CupboardOwnership, HumanNPCDamage, SelfDamage, NoHeliDamage, ProtectedSleepers, AdminsHurtSleepers",
"rules": [
"anything cannot hurt building",
"anything can hurt SamSite",
"anything can hurt npcs",
"anything can hurt heli",
"anything can hurt ch47",
"anything can hurt minicopter",
"anything can hurt car",
"anything can hurt traps",
"SamSite can hurt anything",
"npcs can hurt players",
"fire can hurt players",
"traps can hurt players"
]But why would I ask a question? Because it didn't work! :(
Others setting is work very well but,
Like the answer in this link : https://umod.org/community/true-pve/23675-prevent-damage-to-cars
I wanted to activate a car crash.
But.. Ignore damage to sedan and module vehicles.
this is my entity group
"Allow Killing Sleepers": false,
"Entity Groups": [
{
"name": "car",
"members": "_base_car_chassis.entity, 2module_car_spawned.entity, 3module_car_spawned.entity, 4module_car_spawned.entity, car_chassis_2module.entity, car_chassis_3module.entity, 1module_module_pit_module_withcock_engine, car_cock_pit_module_mored_engine, 1module_module_engine_module_engine. , 1module_rear_seats, 1module_storage, 2module_flatbed, 2module_fuel_tank, 2module_passengers, randommodular.entity, sedan",
"exclusions": ""
},
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebrisBaseCorpse, HelicopterDebris, servergibs_bradley, servergibs_patrolhelicopter, scientist_corpse, murderer_corpse, player_corpse, bear.corpse, stag.corpse, chicken.corpse, boar.corpse, wolf.corpse, horse.corpse, ch47scientists.entity, servergibs_ch47, corn.entity, pumpkin.entity, hemp.entity, survey_crater, small_stash_deployed, ReactiveTarget, spikes.floor, sam_static, GunTrap, FlameTurret, cupboard.tool.deployed, autoturret_deployed",
"exclusions": ""
},
{
"name": "guards",
"members": "NPCAutoTurret, sentry.scientist.static, bandit_guard, scientistpeacekeeper",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer",
"exclusions": ""
},
{
"name": "building",
"members": "BuildingBlock",
"exclusions": ""
},
{
"name": "SamSite",
"members": "SamSite, sam_static, sam_site_turret_deployed",
"exclusions": ""
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
"exclusions": ""
},
{
"name": "barricades",
"members": "Barricade",
"exclusions": ""
},
{
"name": "highwalls",
"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "ch47",
"members": "ch47Helicopter, ch47.Helicopter, ch47.entity, ch47scientists.entity",
"exclusions": ""
},
{
"name": "npcs",
"members": "NPCPlayerApex, BradleyAPC",
"exclusions": ""
},
{
"name": "minicopter",
"members": "minicopter, minicopter.entity, scraptransporthelicopter, servergibs_scraptransport",
"exclusions": ""
},
{
"name": "explosives",
"members": "explosive.satchel, explosive.timed, ammo.rocket.smoke, ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.smoke, ammo.rocket.fire, ammo.rifle.incendiary, ammo.rifle.explosive, grenade.f1, grenade.beancan, ammo.grenadelauncher.he, ammo.shotgun.fire, arrow.fire, surveycharge",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireball2.prefab, oilfireballsmall.prefab, oilfireballsmall",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity",
"exclusions": ""
}
]In fact, ch47 and the easiest way to activate car damage is to change "defaultAllowDamage": false, to true.
but if i do this, there is no way to disable the damage of all user's deploy items.
sure, may be use DMDeployables plugin with True pve. But! very not efficient because it uses a huge amount of server resources!
Now I really need your help. :D
How can I enable a vehicle collision with Ch47 with True PVE alone without using another plugin?