Setting up for use with Dynamic PVP?
Hi, I know this may be an old and dumb question but how do I make this plugin work. I have setup my rule sets just like so many examples on here but it does not seem to work with Dynamic PvP. Do I need to Zone my entire map for PvE and then let Dynamic PvP do the rest?
So I have asked everywhere about and I have had no joy. Please can someone have a look at my config and perhaps advise me where I am going wrong please?

{
  "Config Version": "1.1.8",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },                
  "Mappings": {
    "default": "default",
    "pvp": "pvp",
    "99999999": "pvp",
    "oilrigai": "pvp",
    "oilrigai2": "pvp",
    "lighthouse_1": "pvp",
    "lighthouse_2": "pvp",
    "gas_station_1": "pvp",
    "supermarket_1": "pvp",
    "miningoutpost_1": "pvp",
    "supermarket_2": "pvp",
    "supermarket_3": "pvp",
    "miningoutpost_2": "pvp",
    "gas_station_2": "pvp",
    "gas_station_3": "pvp",
    "miningoutpost_3": "pvp",
    "swamp_c": "pvp",
    "swamp_b": "pvp",
    "mining_quarry_b": "pvp",
    "sphere_tank": "pvp",
    "satellite_dish": "pvp",
    "mining_quarry_a": "pvp",
    "mining_quarry_c": "pvp",
    "radtown_small_3": "pvp",
    "airfield_1": "pvp",
    "military_tunnel_1": "pvp",
    "junkyard_1": "pvp",
    "trainyard_1": "pvp",
    "powerplant_1": "pvp",
    "water_treatment_plant_1": "pvp",
    "excavator": "pvp",
    "fishing_village_b": "pvp",
    "fishing_village_a": "pvp",
    "harbor_2": "pvp",
    "fishing_village_c": "pvp",
    "harbor_1": "pvp"
  },
  "Schedule": {
    "enabled": true,
    "useRealtime": true,
    "broadcast": true,
    "entries": [
      "0.22:00 default PVE enabled!",
      "5.17:00 raid PVP enabled!"
    ]
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, TrapsIgnorePlayers, TurretsIgnorePlayers, MiniCopterIsImmuneToCollision, SamSitesIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "heli can hurt anything",
        "anything can hurt heli",
        "players cannot hurt players",
        "players cannot hurt traps",
        "players cannot hurt teslacoil",
        "players cannot hurt doors",
        "players cannot hurt buildings",
        "players cannot hurt deployables",
        "players cannot hurt storages",
        "players cannot hurt barricades",
        "players cannot hurt balloons",
        "players cannot hurt minicopter",
        "players cannot hurt samsite",
        "players can hurt npcs",
        "players can hurt npcscientist",
        "players can hurt heli",
        "players can hurt horse",
        "players can hurt npcmurderer",
        "explosives cannot hurt players",
        "explosives cannot hurt buildings",
        "explosives cannot hurt deployables",
        "traps cannot hurt players",
        "traps can hurt npcs",
        "teslacoil can hurt anything",
        "teslacoil cannot hurt players",
        "barricades cannot hurt players",
        "highwalls cannot hurt players",
        "npcs can hurt players",
        "npcs can hurt npcs",
        "npcs can hurt npcmurderer",
        "npcs can hurt npcscientist",
        "npcscientist can hurt npcs",
        "npcscientist can hurt players",
        "npcscientist can hurt npcmurderer",
        "npcmurderer can hurt npcs",
        "npcmurderer can hurt players",
        "npcmurderer can hurt npcscientist",
        "fire cannot hurt players",
        "fire cannot hurt traps",
        "fire cannot hurt teslacoil",
        "fire cannot hurt doors",
        "fire cannot hurt buildings",
        "fire cannot hurt deployables",
        "fire cannot hurt storages",
        "fire can hurt npcs",
        "fire can hurt npcmurderer",
        "fire can hurt npcscientist",
        "anything can hurt resources",
        "samsite cannot hurt minicopter",
        "samsite cannot hurt players",
        "samsite cannot hurt heli",
        "samsite cannot hurt balloons"
      ]

    },
    {
      "name": "pvp",
      "enabled": false,
      "defaultAllowDamage": true,
      "flags": "AuthorizedDamage, HeliDamageLocked, HumanNPCDamage, SelfDamage",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players can hurt traps",
        "players can hurt teslacoil",
        "players can hurt doors",
        "players can hurt buildings",
        "players can hurt deployables",
        "players can hurt storages",
        "players can hurt barricades",
        "players can hurt npcs",
        "players can hurt npcscientist",
        "players can hurt npcmurderer",
        "players can hurt balloons",
        "players can hurt minicopter",
        "players can hurt samsite",
        "players can hurt heli",
        "players can hurt horse",
        "traps can hurt npcs",
        "teslacoil can hurt anything",
        "npcs can hurt npcs",
        "npcs can hurt npcmurderer",
        "npcs can hurt npcscientist",
        "npcscientist can hurt npcs",
        "npcscientist can hurt npcmurderer",
        "npcmurderer can hurt npcs",
        "npcmurderer can hurt npcscientist",
        "fire can hurt traps",
        "fire can hurt teslacoil",
        "fire can hurt doors",
        "fire can hurt buildings",
        "fire can hurt deployables",
        "fire can hurt storages",
        "anything can hurt resources",
        "anything can hurt samsite",
        "samsite can hurt minicopter",
        "samsite can hurt heli",
        "samsite can hurt balloons"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "deployables",
      "members": "mining.pumpjack, mining.quarry, mining.pumpjack, mining_quarry, miningquarry_static, pumpjack-static, small_refinery_static, furnace_static, refinery_small_deployed, planter.large.deployed, planter.small.deployed, furnace.large, furnace, generator.wind.scrap, electric.windmill.small, water_catcher_large, water_catcher_small, waterpurifier.deployed, waterstorage, waterbarrel, watchtower.wood, composter, water.catcher.small, water.catcher.large, water.barrel, large.furnace, vendingmachine.deployed",
      "exclusions": ""
    },
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "minicopter",
      "members": "minicopter, minicopter.entity, scraptransporthelicopter",
      "exclusions": ""
    },
    {
      "name": "balloons",
      "members": "hotairballoon",
      "exclusions": ""
    },
    {
      "name": "samsite",
      "members": "sam_site_turret_deployed",
      "exclusions": "sam_static, samsite_static"
    },
    {
      "name": "explosives",
      "members": "explosive.satchel, explosive.timed, ammo.rocket.smoke, ammo.rocket.basic, ammo.rocket.hv, ammo.rocket.smoke, ammo.rocket.fire, ammo.rifle.incendiary, ammo.rifle.explosive, grenade.f1, grenade.beancan, ammo.grenadelauncher.he, ammo.shotgun.fire, arrow.fire, surveycharge",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "teslacoil",
      "members": "TeslaCoil, teslacoil.deployed",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "doors",
      "members": "door.hinged.toptier, door.hinged.wood, door.hinged.metal, door.double.hinged.metal, door.double.hinged.toptier, door.double.hinged.wood, door.hinged.garage_a, floor.ladder.hatch",
      "exclusions": ""
    },
    {
      "name": "buildings",
      "members": "wall, wall.frame, wall.half, wall.low, wall.doorway, wall.frame.shopfront, wall.frame.shopfront.metal, wall.window, foundation, foundation, foundation.steps, foundation.triangle, floor.frame, floor.grill, floor, floor.triangle, wall.frame.garagedoor, wall.frame.fence, wall.frame.cell, wall.window.bars, shutter.metal.embrasure",
      "exclusions": ""
    },
    {
      "name": "horse",
      "members": "ridablehorse.entity, horse.entity, testridablehorse",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC",
      "exclusions": ""
    },
    {
      "name": "npcscientist",
      "members": "ScientistNPC, scientist, ALLScientist",
      "exclusions": ""
    },
    {
      "name": "npcmurderer",
      "members": "Murderer, NPCMurderer, scarecrow",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall, fireball_small, fireball_small_arrow, fireball_small_shotgun, flamethrower_fireball, flameturret_fireball, oilfireball2, oilfireballsmall",
      "exclusions": ""
    },
    {
      "name": "storages",
      "members": "box.wooden.large, woodbox_deployed, fridge.deployed, locker.deployed, cupboard.tool.deployed",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ]
}​
I found my problem. A setting in Raidable bases was overiding True PvP and forcing the server into PvP mode.
Hello, I think my problem is the same as yours. I hope plug-ins can cause damage to buildings on Friday, Saturday and Sunday, and players can cause damage to players in normal times. The rest of the settings are the same as the official ones
I copied your configuration, but it didn't work well. He showed that pve was started, but actually it would still hurt the building.