Auto turrets not causing any damageSolved

So I'm at the point where I am going pulling my hair out mental with this.

I'm trying to get things running for RaidableBases. But the AutoTurrets are holding me up.

I've got the ruleset in place. I've got the mappings.

I've pulled the flags for the excluded ruleset.

Everything is working. Players are taking damage from traps. They can destroy building blocks, doors, boxes, traps etc.

But the autoturrets just fire away doing no damage.

My players have been begging for this plugin. But I'm at the point where I'm just going to tell them to find another server if they gotta have it because I'm about done. I have everything else running fine in RaidableBases. It's just these damn turrets.

I had to remove the NoTurretDamagePlayer flag. Just have to hope the players don't get in the way of their own turrets and reeee.

Im having the same issue. Ive gone through every PvE core plugin, and both NPC Raid base plugins, and even if I get them to work, the AT's stop working after a restart or 2.

No matter what I do, I cant get the AT's to hurt players. They are shooting away but doing no damage, and everything else works fine.

What do you mean by NoTurretDamagePlayer flag? Where do I find that? 

It would be in the rulesets if you used it. I think it's an older flag that was removed now that I look at the documentation.

      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, TrapsIgnorePlayers, TurretsIgnorePlayers, SelfDamage",

All depends what you put in there. I guess RaidableBases just uses the default ruleset. So you need to remove any flags that will protect the players from turret damage. At least this is what I've gathered from my hours of going insane with testing shit out. I thought you needd to create another ruleset for the raid bases. But it seems to ignore those and use your default. Which I found odd because you can set which zones you want the plugin to use. Which means it should use the mappings. I don't know anymore. This is what worked for me. It's probably wrong. But it worked.

Locked automatically