Player's SAM sites shooting their own minicopters once exiting
Title says it all, is there a flag or setting to stop this?
{
  "Config Version": "1.1.8",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "default": "default",
    "oilrigai2": "exclude",
    "sphere_tank": "exclude",
    "excavator": "exclude",
    "trainyard_1": "exclude",
    "military_tunnel_1": "exclude",
    "89604065": "exclude"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, AdminsHurtSleepers, TurretsIgnorePlayers, SelfDamage, TwigDamage, AuthorizedDamage, ProtectedSleepers, TrapsIgnorePlayers, SamSitesIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players cannot hurt players",
        "anything can hurt traps",
        "traps cannot hurt players",
        "players cannot hurt barricades",
        "barricades cannot hurt players",
        "highwalls can hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire cannot hurt players",
        "anything can hurt resources"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "samsite",
      "members": "samsite, sam_static, samsite_static",
      "exclusions": "sam_static, samsite_static"
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ]
}​
{
"name": "samsite",
"members": "sam_static, samsite_static",
"exclusions": "sam_site_turret_deployed"
},

Thank you !!!

@nivex  We tried the new configuration and now the Sams are killing the owners on take-off and landing.  Before they would not shoot the owners at all, instead just the mini's once they got off.

Should I have unloaded the plugin before making the change?  I just updated the .json file and then did a o.reload TruePVE.