The turret ignores the rules and damages buildings.
======================
== STARTING TRACE ==
== 00:35:47.27663 ==
======================
From: BaseProjectile, spas12.entity
To: BuildingBlock, wall
No shared locations (empty location) - no exclusions
No exclusion found - looking up RuleSet...
Using RuleSet "default"
Found Weapon in a turret
Initiator is turret, target is non-player; results: allow and return
======================
Rules:
"aturret cannot hurt building",
Entity Groups:
{
"name": "aturret",
"members": "AutoTurret, autoturret_deployed",
"exclusions": ""
},
{
"name": "building",
"members": "BuildingBlock",
"exclusions": ""
},
======================
== STARTING TRACE ==
== 00:35:47.27663 ==
======================
From: BaseProjectile, spas12.entity
To: BuildingBlock, wall
No shared locations (empty location) - no exclusions
No exclusion found - looking up RuleSet...
Using RuleSet "default"
Found Weapon in a turret
Initiator is turret, target is non-player; results: allow and return
======================
Rules:
"aturret cannot hurt building",
Entity Groups:
{
"name": "aturret",
"members": "AutoTurret, autoturret_deployed",
"exclusions": ""
},
{
"name": "building",
"members": "BuildingBlock",
"exclusions": ""
},