Hey guys im wondering what changed the last few months, my auto turrets dont kill npc's any more, but they still target them and shoot untill the trap is out of ammo. i havent changed any thing since januar, but updated the plugin when it was needed
Here is my cfg:
{
"Config Version": "1.1.8",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true
},
"Mappings": {
"1337": "nohelidamage",
"1338": "nohelidamage",
"666": "nohelidamage",
"667": "nohelidamage",
"47242872": "exclude",
"default": "default"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [{
"name": "nohelidamage",
"enabled": true,
"defaultAllowDamage": true,
"flags": "NoHeliDamage, HumanNPCDamage",
"rules": [
"anything can hurt dispensers",
"anything can hurt players",
"players can hurt players",
"anything can hurt traps",
"traps can hurt players",
"players can hurt barricades",
"barricades can hurt players",
"highwalls can hurt players",
"anything can hurt heli",
"anything can hurt npcs",
"fire can hurt players",
"anything can hurt resources"
]
},
{
"name": "default",
"enabled": true,
"defaultAllowDamage": true,
"flags": "AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, AdminsHurtSleepers, TurretsIgnorePlayers",
"rules": [
"anything can hurt dispensers",
"anything can hurt players",
"players cannot hurt players",
"players cannot hurt traps",
"anything can hurt traps",
"traps cannot hurt players",
"players cannot hurt barricades",
"Players can hurt samsite",
"players cannot hurt sam_site_turret_deployed",
"players can hurt sam_static",
"barricades can hurt players",
"highwalls can hurt players",
"anything can hurt heli",
"anything can hurt npcs",
"fire cannot hurt anything",
"traps can hurt npcs",
"AutoTurret can hurt npcs",
"samrocket can hurt balloon",
"samrocket can hurt minicopter",
"anything can hurt resources"
]
}
],
"Entity Groups": [{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris, hotair",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer",
"exclusions": ""
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, GunTrap, spikes.floor, sam_site, ReactiveTarget",
"exclusions": ""
},
{
"name": "barricades",
"members": "Barricade, spikes.floor",
"exclusions": ""
},
{
"name": "highwalls",
"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
"exclusions": ""
},
{
"name": "heli",
"members": "minicopter, BaseHelicopter, hotair, ch47scientists.entity",
"exclusions": ""
},
{
"name": "npcs",
"members": "ch47scientists.entity, scientist_gunner, NPCPlayerApex, NPCMurderer, murderer, NPCScientist, scientist, BradleyAPC",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity",
"exclusions": ""
},
{
"name": "samrocket",
"members": "sam_static, sam_site_turret_deployed",
"exclusions": ""
},
{
"name": "balloon",
"members": "hotairballoon",
"exclusions": ""
},
{
"name": "minicopter",
"members": "minicopter",
"exclusions": ""
},
{
"name": "samsite",
"members": "sam_static",
"exclusions": ""
}
]
}any one got a clue ?
Best regards
Luuxen