Auto turrets not killing NPCs

Hey guys im wondering what changed the last few months, my auto turrets dont kill npc's any more, but they still target them and shoot untill the trap is out of ammo. i havent changed any thing since januar, but updated the plugin when it was needed 

Here is my cfg:

{
  "Config Version": "1.1.8",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "1337": "nohelidamage",
    "1338": "nohelidamage",
    "666": "nohelidamage",
    "667": "nohelidamage",
    "47242872": "exclude",
    "default": "default"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [{
      "name": "nohelidamage",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "NoHeliDamage, HumanNPCDamage",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players can hurt players",
        "anything can hurt traps",
        "traps can hurt players",
        "players can hurt barricades",
        "barricades can hurt players",
        "highwalls can hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire can hurt players",
        "anything can hurt resources"
      ]
    },
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": true,
      "flags": "AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, AdminsHurtSleepers, TurretsIgnorePlayers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players cannot hurt players",
        "players cannot hurt traps",
        "anything can hurt traps",
        "traps cannot hurt players",
        "players cannot hurt barricades",
        "Players can hurt samsite",
        "players cannot hurt sam_site_turret_deployed",
        "players can hurt sam_static",
        "barricades can hurt players",
        "highwalls can hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire cannot hurt anything",
        "traps can hurt npcs",
        "AutoTurret can hurt npcs",
        "samrocket can hurt balloon",
        "samrocket can hurt minicopter",
        "anything can hurt resources"
      ]
    }
  ],
  "Entity Groups": [{
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris, hotair",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "AutoTurret, BearTrap, FlameTurret, GunTrap, spikes.floor, sam_site, ReactiveTarget",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade, spikes.floor",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "minicopter, BaseHelicopter, hotair, ch47scientists.entity",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "ch47scientists.entity, scientist_gunner, NPCPlayerApex, NPCMurderer, murderer, NPCScientist, scientist, BradleyAPC",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    },
    {
      "name": "samrocket",
      "members": "sam_static, sam_site_turret_deployed",
      "exclusions": ""
    },
    {
      "name": "balloon",
      "members": "hotairballoon",
      "exclusions": ""
    },
    {
      "name": "minicopter",
      "members": "minicopter",
      "exclusions": ""
    },
    {
      "name": "samsite",
      "members": "sam_static",
      "exclusions": ""
    }
  ]
}

any one got a clue ? 

Best regards

Luuxen

They can kill scientists for me. But murderers and scarecrows just drain the turrets.

The only way I can get it to work is removing the flag

NoTurretDamagePlayer
 
But then the turrets kill the players.
 
@nivex Is there a fix for this? Or are the NPCs (scarecrows/murderers) just registering as players now?
I noticed this as well but had to change it so turrets damage players and picked up a plugin which I give my default player group permission. You can choose to disable even the sam site to not damage players if you wanted to, everything is broken down into permissions. https://umod.org/plugins/dont-target-me

I hope this helps at least for a workaround
The problem is solved finaly! Botspawn cfg setting: Pve_Safe false fix the problem and the turret no longer drain they kill as they suppose to <3 thanks steenamaroo <3 

I already have that setting in place.

I'm having issues with world spawn murderers and scarecrows.

halloween.enabled "true" is set in the server.cfg

If you spawn a murderer or scarecrow from F1 console (type spawn murderer or spawn scarecrow) they won't take damage.

5b8eef28982b9.jpg TheBleak13
I noticed this as well but had to change it so turrets damage players and picked up a plugin which I give my default player group permission. You can choose to disable even the sam site to not damage players if you wanted to, everything is broken down into permissions. https://umod.org/plugins/dont-target-me

I hope this helps at least for a workaround

I plan on setting up raidable bases. I don't think this will be a good idea since turrets will be used to defend the bases in the set zones.

Thank you for the suggestion though. If it wasn't for that it would be perfect.