Auto turrets still hurt players

my cfg : 

{
  "Config Version": "1.1.7",
  "Default RuleSet": "default",
  "Configuration Options": {
    "handleDamage": true,
    "useZones": true
  },
  "Mappings": {
    "default": "default",
    "9": "exclude",
    "99": "exclude"
  },
  "Schedule": {
    "enabled": false,
    "useRealtime": false,
    "broadcast": false,
    "entries": []
  },
  "RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "AuthorizedDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
        "players cannot hurt players",
        "anything can hurt traps",
        "traps cannot hurt players",
        "players can hurt barricades",
        "barricades cannot hurt players",
        "highwalls cannot hurt players",
        "anything can hurt heli",
        "anything can hurt npcs",
        "fire cannot hurt players",
        "npcs cannot hurt animals",
        "npcs can hurt npcs",
        "anything can hurt SamSite",
        "anything can hurt resources"
      ]
    }
  ],
  "Entity Groups": [
    {
      "name": "dispensers",
      "members": "BaseCorpse, HelicopterDebris",
      "exclusions": ""
    },
    {
      "name": "players",
      "members": "BasePlayer",
      "exclusions": ""
    },
    {
      "name": "traps",
      "members": "guntrap, autoturret,autoturret_deployed,beartrap, TeslaCoil, teslacoil.deployed,landmine,guntrap.deployed,autoturret_deployed.prefab",
      "exclusions": ""
    },
    {
      "name": "SamSite",
      "members": "SamSite, sam_static, sam_site_turret_deployed",
      "exclusions": ""
    },
    {
      "name": "barricades",
      "members": "Barricade, graveyardfence",
      "exclusions": ""
    },
    {
      "name": "highwalls",
      "members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
      "exclusions": ""
    },
    {
      "name": "heli",
      "members": "BaseHelicopter",
      "exclusions": ""
    },
    {
      "name": "npcs",
      "members": "NPCPlayerApex, BradleyAPC, NPCMurderer, HTNPlayer, murderer, NPCScientist, scientist, ridablehorse.entity, horse.entity, scientist_junkpile_pistol, testridablehorse, scarecrow",
      "exclusions": ""
    },
    {
      "name": "fire",
      "members": "FireBall",
      "exclusions": ""
    },
    {
      "name": "animals",
      "members": "Bear, Boar, Chicken, Horse, Stag, Wolf",
      "exclusions": ""
    },
    {
      "name": "resources",
      "members": "ResourceEntity, TreeEntity, OreResourceEntity",
      "exclusions": ""
    }
  ]
}
traps needs to include AutoTurret

also, I think this is a bug with the current version but I can't remember. either way, I've been working on an update when I have time

its in here or you mean i should use the Capital letters aswell ?

      "name": "traps",
      "members": "guntrap, autoturret,autoturret_deployed,beartrap, TeslaCoil, teslacoil.deployed,landmine,guntrap.deployed,autoturret_deployed.prefab",
      "exclusions": ""

if its a bug we will wait then np :D

aye, add it exactly as I typed it :)

nup .. still not working .. other traps are working and they don't hurt players .

    {
      "name": "traps",
      "members": "guntrap,AutoTurret,AutoTurret_deployed,beartrap, TeslaCoil, teslacoil.deployed,landmine,guntrap",
      "exclusions": ""
    },
    {
ah right, use TurretsIgnorePlayers flag, sorry :p
nivex
ah right, use TurretsIgnorePlayers flag, sorry :p

ye this is working now :D thank you .



Merged post

update : 

the outpost turrets are ignoring the players too 

ah shit, you'll have to put them in your entity group as an exclusion

Merged post

exclude NPCAutoTurret, i think
Is there a fix for this? I've enabled TurretsIgnorePLayers flag but they still hurt a player if they are shooting at something and the player is in the way.