Hello, Just looking to see if my ruleset below will achieve what I'm looking to accomplish.
We're wanting PvP without the raiding. We don't want raid damage on any player entities/deployables, but we want players and they're entities/deployables to be at risk of looting if they're killed or their entities/deployables aren't locked.
Any help would be great. Thanks.
We're wanting PvP without the raiding. We don't want raid damage on any player entities/deployables, but we want players and they're entities/deployables to be at risk of looting if they're killed or their entities/deployables aren't locked.
Any help would be great. Thanks.
{
"Config Version": "1.1.7",
"Default RuleSet": "default",
"Configuration Options": {
"handleDamage": true,
"useZones": true
},
"Mappings": {
"default": "default"
},
"Schedule": {
"enabled": false,
"useRealtime": false,
"broadcast": false,
"entries": []
},
"RuleSets": [
{
"name": "default",
"enabled": true,
"defaultAllowDamage": false,
"flags": "HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal",
"rules": [
"anything cannot hurt dispensers",
"anything can hurt players",
"players can hurt players",
"anything cannot hurt traps",
"traps can hurt players",
"players cannot hurt barricades",
"barricades can hurt players",
"highwalls can hurt players",
"anything can hurt heli",
"anything can hurt npcs",
"fire can hurt players",
"anything can hurt resources"
]
}
],
"Entity Groups": [
{
"name": "dispensers",
"members": "BaseCorpse, HelicopterDebris",
"exclusions": ""
},
{
"name": "players",
"members": "BasePlayer",
"exclusions": ""
},
{
"name": "traps",
"members": "AutoTurret, BearTrap, FlameTurret, Landmine, GunTrap, ReactiveTarget, spikes.floor",
"exclusions": ""
},
{
"name": "barricades",
"members": "Barricade",
"exclusions": ""
},
{
"name": "highwalls",
"members": "wall.external.high.stone, wall.external.high.wood, gates.external.high.wood, gates.external.high.wood",
"exclusions": ""
},
{
"name": "heli",
"members": "BaseHelicopter",
"exclusions": ""
},
{
"name": "npcs",
"members": "NPCPlayerApex, BradleyAPC",
"exclusions": ""
},
{
"name": "fire",
"members": "FireBall",
"exclusions": ""
},
{
"name": "resources",
"members": "ResourceEntity, TreeEntity, OreResourceEntity",
"exclusions": ""
}
]
}