True PVE conflicting with DynamicCupShare
I'm not too great with finding config bugs but one of the people from our servers staff team believes there is a confliction issue with DynaShare and True PVE. We want 'traps' to be able to 'hurt players', which you can see in the configs rulesets, but traps won't shoot others. It's DankBank Build US. You can see it for yourself if you want to. I linked the two config files in a Pastebin down below. Also, it revolves around using /raidmode which I believe is a custom plugin. Essentially I'm asking to see if anyone can find a confliction between these two config files.



TruePVE.json: https://pastebin.com/2zJzhFkY
DynaCupShare.json: https://pastebin.com/PrjN8Hmm
I cannot tell from the config.  But, if you are seeing logs pointing to a conflict then let me know.  I have seen them as well and am pretty sure where the issue lies - should be a one-liner. 
In response to rfc1920 ():
I cannot tell from the config.  But, if you are seeing logs pointing to a conflict then let me know....
Well it's definitely a conflict between them.. if I unload TruePVE and DynaCupShare then shotgun traps work as normal (shooting at players without tc). What log file would suggest a more specific confliction?
I also replied to your private message.  But, if you want DynamicCupShare to handle damage from traps, you can remove references to traps in the default rule set in TruePVE.json.  That might work.  But I am not sure what you want nor am I familiar with DynamicCupShare.  What you call a conflict is really both plugins trying to handle the damage, probably via OnEntityTakeDamage, which is a common plugin hook for damage.