TeslaCoil, anyone got this working?
I can't for the life of me get the TeslaCoil to not kill players.  It does annoying Generic rather than ElectroShock so Damage Control is not going to stop it (can't remove generic damage from players without really unbalancing the game).

I added:
},
{
"name": "teslacoil",
"members": "TeslaCoil, teslacoil, teslacoil.deployed",
"exclusions": ""
}

and  set:
"teslacoil cannot hurt players",

Anyone have a working example of a non-lethal TeslaCoil?

I just used

"teslacoil cannot hurt players"
And
{
"name": "teslacoil",
"members": "teslacoil.deployed",
"exclusions": ""
}

 

Odd, I ended up hacking the True PVE plugin.  I will try that and see if I can go back to Vanilla, could be issues with my other 100+ plugins.

Thanks!
I don't know if this setting is 100% solid. I was doing a walk through on a haunted house build and a player used a tesla in a closed off room connected to a pressure pad. I clipped into the room and was reminded that they're not traps but electric lol. Came here and saw this thread. So after some trial and error on myself I came up with this.

And I hear ya on that one. I have an embarrassingly high number of plugins. Any time I have an issue I try to go on a bug hunt before posting to the forums. But being honest here. I don't always. I usually panic if it's directly effecting the players. Head directly to the forums. And turns out I've missed all the conflict messages in the console. Not saing that's you. I'm just having a moment of clarity :)