Calling 'CanBeTargeted' took average Xms
Seeing some very long hook times come up in the console for the plugin. 
Think i might be related to NPCs being targeted. Scarecrows, murderers etc

03/09 17:03:20 | Calling 'CanBeTargeted' on 'ToolCupboardTurrets v1.2.0' took average 7549ms
03/09 17:03:30 | Calling 'CanBeTargeted' on 'ToolCupboardTurrets v1.2.0' took average 7691ms
03/09 17:03:40 | Calling 'CanBeTargeted' on 'ToolCupboardTurrets v1.2.0' took average 7687ms
03/09 17:03:50 | Calling 'CanBeTargeted' on 'ToolCupboardTurrets v1.2.0' took average 7646ms​
Never had this problem before. Is your server running out of resources? Could be the reason things are taking longer. 
0x89A
Never had this problem before. Is your server running out of resources? Could be the reason things are taking longer. 

It was towards the end of wipe. Though only a handful of players on at that time. Once i had removed the Scarecrows, murderers etc from areas with ATs it stopped. Not a massive problem as it's something we only do on the last day for a bit of fun. 

Just thought i'd mention it incase when the halloween event appears it has an effect.  But could totally be a resource problem as the entity count is always high by the end of a wipe. 



Merged post

While alot lower average time i'm still seeing a lot of "spam" in the console. Should i be concerned by this? I'm not sure of it's meaning really.

It's not an error so it's not like anything is breaking, however it could mean that your server is struggling, possibly running out of resources since majority of peoples servers seem to run this fine without the time warning.
Very Odd.
Resources seem fine. The next plugin in the list is about 500ms which is Vanish, Everything after that is sub 200ms. Currently over 100 players, server fps is between 50-60 (I've capped it to 60). Ram is a little over 2 gig. I can't see CPU utilisation atm, but i'm not sharing cores.

I wonder whats causing it to spike so often. I'll see if i can find a pattern over the next few days. Or if you think i can just ignore it i'll filter it out from the console. 

Merged post

No like finding anything sadly. For now i'm going to unload it as the long hook times are tanking performance. 
If i get a chance to test locally i'll see if i can find a conflict. 
Great plugin otherwise, had been using it from day 1 of this wipe since the major updates you did. 

All the best man!