Question about running console commands

I am trying to use timed execute to run the following commands and it just some reason doesn't run I have moved the time around with env.time and the commands never fire. I am trying to use ingame time to execute the commands at set ingame time. 

{
  "EnableInGameTime-Timer": true,
  "EnableRealTime-Timer": false,
  "EnableTimerOnce": false,
  "EnableTimerRepeat": false,
  "InGameTime-Timer": {
    "07:30:00": "weather.load clear",
    "17:00:00": "weather.load dust",
    "18:00:00": "weather.load fog",
    "19:00:00": "weather.load RainMild",
    "19:40:00": "say - Night Zombies are coming!!!! Get to a inside now!!!",
    "19:40:00": "weather.load RainHeavy",
    "20:30:00": "weather.load Storm"
  },
  "RealTime-Timer": {
  },
  "TimerOnce": {
  },
  "TimerRepeat": {
  }
}​
ANy help would be awesome. Just looking to do some weather for a zombie outbreak event. 

So i even went more simple with weather and still doesn't work 

{
  "EnableInGameTime-Timer": true,
  "EnableRealTime-Timer": false,
  "EnableTimerOnce": false,
  "EnableTimerRepeat": false,
  "InGameTime-Timer": {
    "06:30:00": "we clear",
    "17:00:00": "we heavyfog",
    "18:00:00": "we heavystorm",
    "19:40:00": "say - Night Zombies are coming!!!! Get to a inside now!!!"
  },
  "RealTime-Timer": {
  },
  "TimerOnce": {
  },
  "TimerRepeat": {
  }
}


Merged post

Not even the say command is working so I am thinking i might have done something wrong. it should be using in game time. 

Anyone have a config that does work with in game time not server time?

Afaik there are only two times , Realtime and Gametime, your server time would be the time in your timezone so Real time.
Even the example posted shows in game time !
I use this code (for sure "someone" will says its wrong) which works without fail, i started to use it because the Prox one would not reset ,

{
  "EnableInGameTime-Timer": true,
  "EnableRealTime-Timer": false,
  "EnableTimerOnce": false,
  "EnableTimerRepeat": false,
  "InGameTime-Timer": {
   "05:00": "oxide.reload ProximityAlert",
   "11:00": "oxide.reload ProximityAlert",
   "17:00": "oxide.reload ProximityAlert",
   "22:00": "oxide.reload ProximityAlert"
  },
  "RealTime-Timer": {
    "06:00:00": "oxide.reload ProximityAlert",
    "12:00:00": "oxide.reload ProximityAlert",
    "18:00:00": "oxide.reload ProximityAlert",
    "23:00:00": "oxide.reload ProximityAlert"
  },
  "TimerOnce": {
    "command1 'oxide.reload ProximityAlert'": 3600,
    "command2 'msg'": 3600,
    "command3 arg": 3600,
    "reset.timeronce": 3600
  },
  "TimerRepeat": {
    "command1 arg": 3600,
    "command2 'oxide.reload ProximityAlert'": 3600
  }
  
}​
nMyfFlEnglczTD3.jpg pookins

Afaik there are only two times , Realtime and Gametime, your server time would be the time in your timezone so Real time.
Even the example posted shows in game time !
I use this code (for sure "someone" will says its wrong) which works without fail, i started to use it because the Prox one would not reset ,

{
  "EnableInGameTime-Timer": true,
  "EnableRealTime-Timer": false,
  "EnableTimerOnce": false,
  "EnableTimerRepeat": false,
  "InGameTime-Timer": {
   "05:00": "oxide.reload ProximityAlert",
   "11:00": "oxide.reload ProximityAlert",
   "17:00": "oxide.reload ProximityAlert",
   "22:00": "oxide.reload ProximityAlert"
  },
  "RealTime-Timer": {
    "06:00:00": "oxide.reload ProximityAlert",
    "12:00:00": "oxide.reload ProximityAlert",
    "18:00:00": "oxide.reload ProximityAlert",
    "23:00:00": "oxide.reload ProximityAlert"
  },
  "TimerOnce": {
    "command1 'oxide.reload ProximityAlert'": 3600,
    "command2 'msg'": 3600,
    "command3 arg": 3600,
    "reset.timeronce": 3600
  },
  "TimerRepeat": {
    "command1 arg": 3600,
    "command2 'oxide.reload ProximityAlert'": 3600
  }
  
}​

Thank you I was going to use this to push a message and then start a weather event on my server for night zombies.  I was just thinking maybe in my config it might be that i blanked out all the other times but in-game time? I will test with your config and edit the commands to make sure. 

Are you using version v0.7.4 of this mod? With out issues?

yes the same version

Merged post

do you have to use (?)

"19:40:00": "chat.say - Night Zombies are coming !!!! Get inside NOW !!!!"

nMyfFlEnglczTD3.jpg pookins

yes the same version

Merged post

do you have to use (?)

"19:40:00": "chat.say - Night Zombies are coming !!!! Get inside NOW !!!!"

Well you can be in f1 and out in the console 

say - <color=red>This is not a Test, I repeat this is not a Test of the <color=green>Emergency Broadcast System</color></color>



Merged post

Well i know the issue. 
1. It doesn't like seconds for the In Game time  Section. 
2. It looks to go off server tick rate because it should execute the message ones and it just keeps saying the message over and over till the time changes to the next time. Just auto repeats. 

Off this config
{
  "EnableInGameTime-Timer": true,
  "EnableRealTime-Timer": false,
  "EnableTimerOnce": false,
  "EnableTimerRepeat": false,
  "InGameTime-Timer": {
    "18:00": "say - <color=red>This is not a Test, I repeat this is not a Test of the <color=green>Emergency Broadcast System</color></color>",
    "18:01": "say - <color=red>Please Standby for more Direction and on what is happening!!!</color>",
    "18:02": "say - <color=red>A massive hurde of zombies have broekn lose from containment and made there way all over the map</color>",
    "18:03": "say - <color=red>Do Not go out unless you are heavly armed, Or have some kind of protection with you</color>",
    "15:00": "command 2"
  },
  "RealTime-Timer": {
    "16:00:00": "command1 arg",
    "16:30:00": "command2 arg",
    "17:00:00": "command3 arg",
    "18:00:00": "command4 arg"
  },
  "TimerOnce": {
    "command1 'msg'": 60,
    "command2 'msg'": 120,
    "command3 arg": 180,
    "reset.timeronce": 181
  },
  "TimerRepeat": {
    "command1 'msg'": 300,
    "command2 'msg'": 300
  }
}​