Possible to adjust the FOV for player?
do you happen to know if there is anyway to adjust the debug FOV for a player

basically im using your third person plugin to enable third person for players on my server when they mount a vehicle. only issue is the camera is fairly close to the vehicle

i didnt know if this would help at all 
https://wiki.facepunch.com/rust/Debug_Camera

cc: @Wulf
I believe Rust has a way to do it client-side, or with some entity parenting witchcraft, but I've not worked with that in a long time. If someone wants to look into that though, they are more than welcome to take over the plugin.
5e13a8d5b2bc5.jpg Wulf
I believe Rust has a way to do it client-side, or with some entity parenting witchcraft, but I've not worked with that in a long time. If someone wants to look into that though, they are more than welcome to take over the plugin.

so i noticed "client.camdist 5" (as an admin) allowed me to adjust it far enough back (but not as a player) i saw that player.command can allow you to issue a command as a player, would this maybe work?

I was experimenting with something similar for remote controlling turrets.

player.Command("camoffset", "0,1,-1");
player.Command("camoffset_relative", "true");​
player.Command("camoffset", "0,1,0");
player.Command("camoffset_relative", "false");​

Possible this might interfere with the player's current settings if these are normally adjustable.

so it seems like that command cant be issued by a player, i am able to use that command when im admin but as a player nothing happens, unless my code is just shit

edit: so basically i need the player to be able to use the command client.camdist, is there a way to give this permission?

my code works perfectly as an admin