Hi Wulf, so happy to see u still around helping us with the free plugins.
anyways, i need help with ur plugin "Purge". I still dont understand how to set the timing of the purge(enabled) and also i noted that i can destroy structures but not injure a horse when i hit it. can i know is ur plugins still works ? if yes can help me adjust the timing to start purge at 1800hrs and ends at 0000hrs. Thanks again Wulf.
{
"Purge Rules": {
"Animal Damage (true/false)": true,
"Heli Damage (true/false)": true,
"Loot Damage (true/false)": true,
"Structure Damage (true/false)": true,
"Turret Damage (true/false)": true,
"World Damage (true/false)": true
},
"Purge Time (24-hour format)": {
"Begin (00:00:00)": "00:00:00",
"Begin (18:00:00)": "00:00:00",
"End (00:00:00)": "00:00:00",
"End (01:00:00)": "00:00:00"
},
"Real Time (true/false)": true,
"Safe Rules": {
"Animal Damage (true/false)": true,
"Heli Damage (true/false)": true,
"Loot Damage (true/false)": true,
"Structure Damage (true/false)": false,
"Turret Damage (true/false)": true,
"World Damage (true/false)": true
}
}
anyways, i need help with ur plugin "Purge". I still dont understand how to set the timing of the purge(enabled) and also i noted that i can destroy structures but not injure a horse when i hit it. can i know is ur plugins still works ? if yes can help me adjust the timing to start purge at 1800hrs and ends at 0000hrs. Thanks again Wulf.
{
"Purge Rules": {
"Animal Damage (true/false)": true,
"Heli Damage (true/false)": true,
"Loot Damage (true/false)": true,
"Structure Damage (true/false)": true,
"Turret Damage (true/false)": true,
"World Damage (true/false)": true
},
"Purge Time (24-hour format)": {
"Begin (00:00:00)": "00:00:00",
"Begin (18:00:00)": "00:00:00",
"End (00:00:00)": "00:00:00",
"End (01:00:00)": "00:00:00"
},
"Real Time (true/false)": true,
"Safe Rules": {
"Animal Damage (true/false)": true,
"Heli Damage (true/false)": true,
"Loot Damage (true/false)": true,
"Structure Damage (true/false)": false,
"Turret Damage (true/false)": true,
"World Damage (true/false)": true
}
}