I noticed that some entities being manipulated have a hard time moving around and will either not move or move a little then pop into a frozen position. Moving far away usually makes it catch up and move again but only for a couple seconds. an example entity is admin_rock_quarry_small_a.prefab. Another rock entity such as admin_rock_clutter_medium_d.prefab will move around just fine. I have run across this issue on a few more items as well and was wondering what can be done to fix this?
Certain entities freeze or pop.
The plugin will have to periodically destroy and recreate the entity on the client side. It supports this today, but the list of entities that behavior should apply to needs to be updated to include more entities. I am not aware of any programmatic way to determine which entities it should apply to, so just tell me all of them here and I can update the plugin.
admin_rock_quarry_small_a.prefab
admin_cliff_large_a.prefab
decor_shelf_01.static.prefab
(most lab entities move some but leave parts behind that catch up later)
underwaterlab_dwelling_300_corner_deep_1.prefab
underwaterlab_dwelling_600_corner_a.prefab
underwaterlab_dwelling_600_corridor_double_b
underwaterlab_dwelling_600_corridor_double_a
underwaterlab_dwelling_300_corner_a
underwaterlab_dwelling_300_corner_b
underwaterlab_dwelling_300_corner_d
underwaterlab_dwelling_300_corner_e
underwaterlab_dwelling_300_corner_f
underwaterlab_dwelling_300_corner_g
underwaterlab_dwelling_300_corner_j
underwaterlab_dwelling_300_corridor_a
underwaterlab_dwelling_300_corridor_b
heres what i have found so far