I am trying to set up a prim server where guns cannot be crafted or repaired. here is my config file. The issue I am having is that optional BPs are do not let the player move past them on the tech tree so you get stuck. Any ideas?
{
"ResearchCosts": {"explosive.timed": 1000,
"ammo.rocket.basic": 500},
"BlueprintRulesets": [
{
"Name": "noguns",
"OptionalBlueprints": ["box.repair.bench",
"lmg.m249",
"hmlmg",
"pistol.m92",
"rifle.ak",
"rifle.ak.ice",
"rifle.bolt",
"rifle.l96",
"rifle.lr300",
"rifle.m39",
"rifle.semiauto",
"pistol.prototype17",
"pistol.python",
"pistol.revolver",
"pistol.semiauto",
"shotgun.double",
"shotgun.pump",
"shotgun.spas12",
"smg.2",
"smg.mp5",
"smg.thompson"],
"DisallowedBlueprints": ["box.repair.bench",
"lmg.m249",
"hmlmg",
"pistol.m92",
"rifle.ak",
"rifle.ak.ice",
"rifle.bolt",
"rifle.l96",
"rifle.lr300",
"rifle.m39",
"rifle.semiauto",
"pistol.prototype17",
"pistol.python",
"pistol.revolver",
"pistol.semiauto",
"shotgun.double",
"shotgun.pump",
"shotgun.spas12",
"smg.2",
"smg.mp5",
"smg.thompson"]
}
]
}
Issue with OptionalBPs
If you see seeing that players cannot move past optional BPs, that either means the players are not attempting to unlock them correctly (they need to click the "No Path" button on what they want to unlock), or there is another plugin conflicting.
got it let me try that
Merged post
Hi WhiteThunder,
I tried that and I am unable to unlock the next item with "No Path" in the tree past the blocked one
Merged post
Update: I removed the blueprint manager plugin and that fixed it. Thanks for your quick response