CanUnlockTechTreeNodePath not called?Not An Issue

Hi,
We currently have the problem, that the optional blueprint mechanic is not working and players can't skip nodes in the tech tree.
I just tried to figure out what is causing it and it looks like the CanUnlockTechTreeNodePath Hook is not called since the February update.

Just wanted to ask if this is just our server or even an oxide issue?

Greetings
ZockiRR

The hook is correct in Oxide and would be triggered as long as the game triggers that code, which assume it would since I've not seen that code change.

Thanks for the report. I just tested and confirmed that when using the new technique to unlock tech tree nodes, where you hold the mouse button on the node, the server isn't notified unless the client thinks it can be unlocked. so the plugin can't force the unlock in that case. This is not an issue when clicking the unlock button, though. I suggest you inform your players that they will need to click the button to skip nodes.

Thank you for the very fast responses!

Just found that the EasyResearch Plugin is blocking the call in our case by denying the first Hook CanUnlockTechTreeNode.
The thing is I just got confirmed it was working in January, we didn't change anything in the configs, both plugins didn't change and as far as I can see server code didn't change here either. I currently don't get it, but will look into it further.

Thank you anyways.
ZockiRR

Locked automatically