Distance/hit text won't disappear
For me i still have the issue where the distance text just piles up and not dissapearing unless you relog.

I assume the plugin was tested and working when it got its update, so could this be caused by a conflict with another plugin? Or could it be some client  setting? Which raises another question, is it possible to kill the results somehow?

Since the current text is overlayed as tiles on top of Rusts UI it makes it impossible to click on anything where they are.
Maybe changing the format to display the results as chat messages could work? (If its not just my client or server setting/conflict)
Everytime i hit a target the text stacks, I have to relog to get rid of it!
In response to YGBHawk ():
Everytime i hit a target the text stacks, I have to relog to get rid of it!
same problem here, the hit register on right side does not fade away.
Evenetually you fill it up to top and it stops registering any new hits as well at that point.

Upon respawn the hits on right are still there.
Yeah dont hold your breath on this one getting fixed XD
line 91 to 94 just add // to each line clears it
Go community fixes ;) Thanks bud!
welard
line 91 to 94 just add // to each line clears it

How ? Like this:

//if (!currentHits.ContainsKey(attacker.userID)) currentHits.Add(attacker.userID, new PlayerMSG());
//currentHits[attacker.userID].msg = hit;
//currentHits[attacker.userID].distance = distance;
//OverwriteDuplicate(attacker);

after this, it shows never Hits again :(

it doesent show any more but still shows with in the commands
welard
it doesent show any more but still shows with in the commands

Just another ignored plugin,