I false a crash player, and reload the mod
but can kill the player
but can kill the player
"Can crush animals": false,
"Can crush buildings": false,
"Can crush loot containers": false,
"Can crush players": false,
"Can crush resources": falseafter I reloaded plugin oxide.reload TankCommander
after I Collision the player he is killed by a tank
{
"Button Configuration": {
"Enter/Exit vehicle": "USE",
"Fire Cannon": "FIRE_PRIMARY",
"Fire Coaxial Gun": "FIRE_SECONDARY",
"Fire MG": "FIRE_THIRD",
"Open inventory": "RELOAD",
"Speed boost": "SPRINT",
"Toggle light": "RELOAD"
},
"Crushable Types": {
"Amount of force required to crush external walls": 3000.0,
"Amount of force required to crush resources": 1500.0,
"Amount of force required to crush various building grades": {
"Metal": 500000.0,
"Stone": 30000.0,
"TopTier": 7000.0,
"Twigs": 10000.0,
"Wood": 2000.0
},
"Can crush animals": false,
"Can crush buildings": false,
"Can crush loot containers": false,
"Can crush players": false,
"Can crush resources": false
},
"Inventory Options": {
"Drop inventory on death": true,
"Drop loot on death": false,
"Enable inventory system": false,
"Inventory size (max 36)": 36
},
"Movement Settings": {
"Boost torque (nm)": 600.0,
"Brake torque (nm)": 50.0,
"Forward torque (nm)": 2000.0,
"Rotation torque (nm)": 2500.0,
"Time to reach maximum acceleration (seconds)": 3.0
},
"Passenger Options": {
"Allow passengers": true,
"Maximum passengers per tank": 4,
"Require passenger to be a clan mate (Clans)": true,
"Require passenger to be a friend (FriendsAPI)": true
},
"Weapon Options": {
"Cannon": {
"Aim cone (smaller number is more accurate)": 0.025,
"Ammunition type (item shortname)": "ammo.rocket.smoke",
"Damage": 90.0,
"Enable weapon system": true,
"Fire rate (seconds)": 1.75,
"Require ammunition in inventory": true
},
"Coaxial": {
"Aim cone (smaller number is more accurate)": 0.75,
"Ammunition type (item shortname)": "ammo.rifle.explosive",
"Damage": 10.0,
"Enable weapon system": true,
"Fire rate (seconds)": 0.06667,
"Require ammunition in inventory": true
},
"Machine Gun": {
"Aim cone (smaller number is more accurate)": 1.25,
"Ammunition type (item shortname)": "ammo.rifle.explosive",
"Damage": 10.0,
"Enable weapon system": true,
"Fire rate (seconds)": 0.1,
"Require ammunition in inventory": true
}
}
}