Extra ContainersSolved

Hi, thanks for the great plugin!

Here's a few extra containers I've configured and wanted to share.

Mixing Table:

"mixingtable.deployed": {
  "Enabled": true,
  "RequirePermission": false,
  "Position": {
	"x": -0.9,
	"y": 0,
	"z": 0
  }
}

 

BBQ (unable to place wooden box underneath with where I positioned it):

"bbq.deployed": {
  "Enabled": true,
  "RequirePermission": false,
  "Position": {
	"x": 0,
	"y": 0.5,
	"z": 0.3
  },
  "RotationAngle": 90.0
}

 

Fridge:

"fridge.deployed": {
  "Enabled": true,
  "RequirePermission": false,
  "Position": {
	"x": -0.2,
	"y": 2,
	"z": 0.2
  },
  "RotationAngle": 10.0
}

 

Shotgun Trap:

"guntrap.deployed": {
  "Enabled": true,
  "RequirePermission": false,
  "Position": {
	"x": 0,
	"y": 0.05,
	"z": -0.3
  },
  "RotationAngle": 180.0
}

 

Coffin:

"coffinstorage": {
  "Enabled": true,
  "RequirePermission": false,
  "Position": {
	"x": -0.8,
	"y": 0.57,
	"z": 0
  },
  "RotationAngle": 10.0
}

 

These deploy for mining quarry and pump jack but I haven't been able to plug them in, not sure why

Fuel storage for Mining Quarry and Pump Jack:

"fuelstorage": {
  "Enabled": true,
  "RequirePermission": false,
  "Position": {
	"x": 0.5,
	"y": 0,
	"z": 1
  },
  "RotationAngle": 270.0
}

 

Pump Jack output:

"crudeoutput": {
  "Enabled": true,
  "RequirePermission": false,
  "Position": {
	"x": -0.4,
	"y": 0,
	"z": 2.5
  },
  "RotationAngle": 90.0
}

 

Mining Quarry output:

"hopperoutput": {
  "Enabled": true,
  "RequirePermission": false,
  "Position": {
	"x": 0,
	"y": 0,
	"z": 1
  },
  "RotationAngle": 0.0
}

Thanks for the contribution! I made a few tweaks, the more major ones shown below. Let me know what you think of these.

The BBQ is now sitting on the ground, next to the front right post. Similar to the mixing table, this means that if placed on rough terrain, the storage monitor might be clipping into rocks or other objects. However, if a player is deploying a storage monitor to something, they likely care enough about its contents to put it in a base on a foundation or floor, so this is likely not an issue.

"bbq.deployed": {
  "Enabled": true,
  "RequirePermission": false,
  "Position": {
    "x": 0.1,
    "y": 0.0,
    "z": 0.3
  },
  "RotationAngle": 90.0
},
"fuelstorage": {
  "Enabled": true,
  "RequirePermission": false,
  "Position": {
    "x": 0.415,
    "y": 1.3,
    "z": 0.0
  }
},
"hopperoutput": {
  "Enabled": true,
  "RequirePermission": false,
  "Position": {
    "x": -0.71,
    "y": -0.02,
    "z": 1.25
  }
},​


As for the wiring issue with mining quarries and pump jacks, I assume that's a client-side issue, but you can use a plugin like Powerless Electronics to provide free power to storage monitors.

I also noticed that static entities at monuments can receive storage monitors via this plugin, but I will consider that a feature for the moment instead of a bug, since it doesn't seem there is any downside to this.




Merged post

The fuelstorage coordinates I provided above were wrong. I meant to provide these ones.

"fuelstorage": {
  "Enabled": true,
  "RequirePermission": false,
  "Position": {
    "x": -1.585,
    "y": -0.034,
    "z": 0
  }
}
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