Wrong information
 
Why StatisticsDB returning me 0? When in PlayerDatabase is:
If the player is in cache, it returns it from cache. Otherwise it tries to load it, then checks if in cache and returns - same way as anything else and API. However make sure you are looking at the right player - I wouldn't open .db files with a notepad, there are special applications for that, e.g DB Browser for Sqlite
fFYwXJEIBO9CDUX.png misticos
If the player is in cache, it returns it from cache. Otherwise it tries to load it, then checks if in cache and returns - same way as anything else and API. However make sure you are looking at the right player - I wouldn't open .db files with a notepad, there are special applications for that, e.g DB Browser for Sqlite

Could you elaborate more on how the cache works? Are you referring to a cache of player information within Rust itself? I am having the same issue where multiple stats are being reset a few days after recording the correct ones. In a perfect world, I would like to essentially want to skip cache process.