Not stackingNot An Issue

If I chop a tree and get 1mx wood. It's fine but as I move it anywhere the new stack is vanilla default 1000.. same as furnace output won't stack.

What version are you using?

I've tried every version you have posted since the wipe. Everything has been fine for me besides the output furnace stacking, moving stacks only moves 1000.... I'm trying to newest version now.

I found out how to work it. Seems you have removed the main command stack all argument... and I tried to run commands to set the stack rates per other thread no luck...

This fixed my 1mx server.

{
"RevertStackSizesToVanillaOnUnload": true,
"AllowStackingItemsWithDurability": true,
"HidePrefixWithPluginNameInMessages": false,
"GlobalStackMultiplier": 100000,
"CategoryStackMultipliers": {
"Weapon": 100000,
"Construction": 100000,
"Items": 100000,
"Resources": 100000,
"Attire": 100000,
"Tool": 100000,
"Medical": 100000,
"Food": 100000,
"Ammunition": 100000,
"Traps": 100000,
"Misc": 100000,
"All": 100000,
"Common": 100000,
"Component": 100000,
"Search": 100000,
"Favourite": 100000,
"Electrical": 100000,
"Fun": 100000
},

stackall command was changed. Everything is well documented in the plugin description.

QUM0OH0yf4JPLRA.jpg AnExiledGod

stackall command was changed. Everything is well documented in the plugin description.

Can you please explain help me understand whats going on? I load the plugin and immediately I get this:

(23:30:33) | Failed to call hook 'OnServerInitialized' on plugin 'StackSizeController v3.1.4' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.StackSizeController.MaintainVanillaStackSizes (System.Boolean refreshDataFileOnly) [0x0011e] in <66d5fab2d1da4c2aaec5c62fe9efbe68>:0 
  at Oxide.Plugins.StackSizeController.OnServerInitialized () [0x0002a] in <66d5fab2d1da4c2aaec5c62fe9efbe68>:0 
  at Oxide.Plugins.StackSizeController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00177] in <66d5fab2d1da4c2aaec5c62fe9efbe68>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <3606d2af539c45e4b5c61658e6a8b307>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0
(23:30:33) | Loaded plugin Stack Size Controller v3.1.4 by AnExiledGod

Once the plugin is loaded, I restart the server and then use the command stacksizecontroller.setstack stones 50 and it says Operation completed successfully

I restart again, then I enter stacksizecontroller.itemsearch stones and see the following and can't stack over 1000 stone:

Unique Id Shortname Category Vanilla Stack Custom Stack

-2099697608 stones Resources 50,000 1,000

Here is the config file that gets generated

{
  "RevertStackSizesToVanillaOnUnload": true,
  "AllowStackingItemsWithDurability": true,
  "HidePrefixWithPluginNameInMessages": false,
  "GlobalStackMultiplier": 1,
  "CategoryStackMultipliers": {
    "Weapon": 1,
    "Construction": 1,
    "Items": 1,
    "Resources": 1,
    "Attire": 1,
    "Tool": 1,
    "Medical": 1,
    "Food": 1,
    "Ammunition": 1,
    "Traps": 1,
    "Misc": 1,
    "All": 1,
    "Common": 1,
    "Component": 1,
    "Search": 1,
    "Favourite": 1,
    "Electrical": 1,
    "Fun": 1
  },
  "IndividualItemStackMultipliers": {},
  "IndividualItemStackHardLimits": {
    "-2099697608": 50
  },
  "VersionNumber": {
    "Major": 3,
    "Minor": 1,
    "Patch": 4
  }
}
@cdefelice For me, deleting all data files solved the problem. 
Locked automatically