Certain items not stacking correctlySolved
After the latest update it seems like certain items aren't stacking properly. I'll try and loot the bradley and it has a c4 in it, I have one in my inventory and when i go to take it, nothing is added to my inventory. The same has happened with gun mods, rockets, and even some clothing items. There's no errors when loading the plugin as well.
As a test, I've tried this with items from various crates, and it only seems to be effecting the Bradley/Heli crates and military/elite crates. Other items don't seem effected as much
I'm having the same problem
Everything is stacking as normal on my server, C4 stacks to 50 with no problem and weapons still stack to 5,
Only thing i had to do after last update was make sure the new sections for items were included in /recycle list.
I'm having problems with cameras and laptops, can you try some of those? You have to get them out of a box, if you spawn them in it works fine
5b7d22c4ef71f.jpg pookins
Everything is stacking as normal on my server, C4 stacks to 50 with no problem and weapons still stack to 5,
Only thing i had to do after last update was make sure the new sections for items were included in /recycle list.

What you mean /recycle list? Sorry I'm a new server owner, so not sure exactly what that is.

Drake63

What you mean /recycle list? Sorry I'm a new server owner, so not sure exactly what that is.

I use the recycle plugin which gives you a "recycle box" which breaks down items into components, when FacePunch change the catagories in which the items are now placed, I found that i could not recycle electrical items as they were no longer in a list i had in the recycle config. But apart from that everything else is stacking great,

5b7d22c4ef71f.jpg pookins

I use the recycle plugin which gives you a "recycle box" which breaks down items into components, when FacePunch change the catagories in which the items are now placed, I found that i could not recycle electrical items as they were no longer in a list i had in the recycle config. But apart from that everything else is stacking great,

I'm not using that plugin, but i could see the categories being an issue. I only wish @CanopySheep could check in on it and possibly provide an update to the plugin if needed. It seems to be only on certain items the plugin fails on.

5b7d22c4ef71f.jpg pookins

I use the recycle plugin which gives you a "recycle box" which breaks down items into components, when FacePunch change the catagories in which the items are now placed, I found that i could not recycle electrical items as they were no longer in a list i had in the recycle config. But apart from that everything else is stacking great,

I had put all the (then available) categories in the default config to avoid confusion, but the config will accept newer categories if you add them to it, as long as you're sticking to the format in the config. 

For example: Mine doesn't contain the category "Electrical"

{
  "Settings": {
    "CategoryDefaultStack": {
      "Ammunition": 0,
      "Attire": 1,
      "Common": 0,
      "Component": 0,
      "Construction": 0,
      "Food": 0,
      "Items": 0,
      "Medical": 0,
      "Misc": 0,
      "Resources": 0,
      "Tools": 1,
      "Traps": 0,
      "Weapon": 1
    },
    "DefaultStack": 100000,
    "StackHealthItems": true
  }
}
I could add it in the list wherever and it'll work as intended:

{
  "Settings": {
    "CategoryDefaultStack": {
      "Ammunition": 0,
      "Attire": 1,
      "Common": 0,
      "Component": 0,
      "Construction": 0,
	  "Electrical": 0,
      "Food": 0,
      "Items": 0,
      "Medical": 0,
      "Misc": 0,
      "Resources": 0,
      "Tools": 1,
      "Traps": 0,
      "Weapon": 1
    },
    "DefaultStack": 100000,
    "StackHealthItems": true
  }
}​

I'm assuming this is your issue @Drake63. Other than that category, everything is stacking as intended on my server. 

5b92dc6886991.jpg CanopySheep

I'm assuming this is your issue @Drake63. Other than that category, everything is stacking as intended on my server. 

I installed the newest update and it's still not working 100%. My resources and such stack fine, but then gun mods, c4, cameras, and laptops aren't stacking all the time. I'll go to drag a stack over and it will disappear and not add to the stack. Sometimes it works, other times it wont. It happens when I go to loot the bradley as well. I'll have a laptop in my inventory, go to right click one to loot it, and it will still only be 1 in my inv afterwards. They just will not stack. I'm using magicloot as well, but I'm not sure if that could be effecting it since I only use it to multiply components not gun mods and such.
Drake63
I installed the newest update and it's still not working 100%. My resources and such stack fine, but then gun mods, c4, cameras, and laptops aren't stacking all the time. I'll go to drag a stack over and it will disappear and not add to the stack. Sometimes it works, other times it wont. It happens when I go to loot the bradley as well. I'll have a laptop in my inventory, go to right click one to loot it, and it will still only be 1 in my inv afterwards. They just will not stack. I'm using magicloot as well, but I'm not sure if that could be effecting it since I only use it to multiply components not gun mods and such.

Check your oxide/data/stacksizecontroller.json file to verify the stack sizes are correct. This update wouldn't of changed anything from the last one regarding your issue. 

5b92dc6886991.jpg CanopySheep

Check your oxide/data/stacksizecontroller.json file to verify the stack sizes are correct. This update wouldn't of changed anything from the last one regarding your issue. 

They are all correct, so I'm going to try another loot plugin tonight since im only multiplying comps. If it works after that then I know it was magicloot and not the stack plugin

Merged post

After unloading the MagicLoot plugin, can confirm it is causing the issue between both plugins. StackSizeController works perfectly without it installed. Switching over to using SimpleLoot for component multiplier and leaving a message for the dev on MagicLoot. Thanks regardless for the update @CanopySheep
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