The stack size does not change.
I reverted test server back to vanilla stack size and then edited the config and even though it compiles and load I get this error:
at Oxide.Plugins.StackModifier.CheckConfig () [0x0006b] in <d7255630b823455bbd8df7de83d6bf63>:0
at Oxide.Plugins.StackModifier.OnServerInitialized () [0x00011] in <d7255630b823455bbd8df7de83d6bf63>:0
at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000fe] in <d7255630b823455bbd8df7de83d6bf63>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0This is the config:
{
"Revert to Vanilla Stacks on unload (Recommended true if removing plugin)": false,
"Disable Ammo/Fuel duplication fix (Recommended false)": false,
"Enable VendingMachine Ammo Fix (Recommended)": true,
"Blocked Stackable Items": [
"shortname"
],
"Stack Categories": {
"Weapon": {
"gun.water": {
"DisplayName": "Water Gun",
"Vanillia": 3,
"Modified": 3
},
"spear.wooden": {
"DisplayName": "Wooden Spear",
"Vanillia": 1,
"Modified": 5
}
}
}
} 