Similar to what I did with larger car storage, I could potentially update the vehicle decay plugin to use different decay settings based on the owner of the vehicle. I like that approach since it's generic, works for other use cases than this plugin, and doesn't add more complexity to this plugin. However, I'm not sure people really need that. That is, do you really need to nullify decay damage near a TC, but only for specific cars or cars owned by specific players? If a car isn't near a TC, then the car has likely been driven recently, for which the decay protection can be extended as well.
Do you really need to nullify decay damage near a TC, but only for specific cars or cars owned by specific players?
I use a rewards system approach on my server and was hoping to give certain players, as a reward, non-decaying vehicles. Your vehicle decay plugin was appears designed to be global without permission and that makes sense. I get it. I'm not sure it's possible to have global plus owner/player permission-based decay options there.
If so, that'd be perfect because I was hoping to globally reduce decay on vehicles while also having specific permission to assign to individual players for rewards.
I suggested this here maybe because I was thinking of Spawn Mini that provides similar Mini functionality and a no decay permission.
Thanks for your thorough and quick response as usual!
Merged postAh ok. I see now what you meant.
"For example, if you grant a player the
largercarstorage.size.5 permission and then spawn a car for them using a plugin that sets the player's Steam ID on the car, all storage modules on that car (current and future) will have 5 rows of storage."
So basically I guess you can set permissions in
Vehicle Decay Protection to work based on Steam ID set from this plugin and then have non-owned vehicles use global values.
So now I may answer differently with that knowledge.
Do you really need to nullify decay damage near a TC, but only for specific cars or cars owned by specific players? I guess not. Probably all that's needed is permission to set no decay on owned vehicles would do. It could just be permission. Ideally, I suppose having the same settings you have in
Vehicle Decay Protection for non-owned and owned vehicles would be nice because it gives admins complete flexibility.