Recently saw someone using MyMini to glitch through walls on my server: https://youtu.be/fncrIJBuSkA
I've modified:
Merged post
Better solution:
I've modified:
Vector3 position = player.transform.position + (player.transform.forward * 5);
to:
Vector3 position = player.transform.position;
to help deter this. May take this into consideration on next publish.Merged post
Better solution:
private void SpawnMyMinicopter(BasePlayer player)
{
if (player.CanBuild())
{
Vector3 position = player.transform.position + (player.transform.forward * 5);
...
baseplayerminicop.Add(player, vehicleMini);
}
else
{
Player.Message(player, $"{lang.GetMessage("BlockedMsg", this, player.UserIDString)}", Prefix, SteamIDIcon);
return;
}
}