Being used to glitch through walls
Recently saw someone using MyMini to glitch through walls on my server: https://youtu.be/fncrIJBuSkA

I've modified:
Vector3 position = player.transform.position + (player.transform.forward * 5);​

 to:

Vector3 position = player.transform.position;
to help deter this. May take this into consideration on next publish.

Merged post

Better solution:
private void SpawnMyMinicopter(BasePlayer player)
{
	if (player.CanBuild())
	{
		Vector3 position = player.transform.position + (player.transform.forward * 5);
		...
		baseplayerminicop.Add(player, vehicleMini);
	}
	else
	{
		Player.Message(player, $"{lang.GetMessage("BlockedMsg", this, player.UserIDString)}", Prefix, SteamIDIcon);
		return;
	}
}
​
This exploit was patched by Facepunch. No longer a need for this workaround.