Calling hook OnEntityTakeDamage resulted in a conflict
Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: NoDecay - True (Boolean), SpawnMini (False (Boolean))

I am not seeing anywhere in the mods that this is called. Any idea how I can resolve this?
Swapping the false to true in OnEntityTakeDamage in SpawnMini.cs will fix the issue. As an alternative, the plugin could nullify the damage rather than returning the hook.
5e13a8d5b2bc5.jpg Wulf
Swapping the false to true in OnEntityTakeDamage in SpawnMini.cs will fix the issue. As an alternative, the plugin could nullify the damage rather than returning the hook.

So looking at this I should change change this 
object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info)
{
if (entity == null || info == null || entity.OwnerID == 0)
return null;

if (_data.playerMini.ContainsValue(entity.net.ID))
if (permission.UserHasPermission(entity.OwnerID.ToString(), _noDecay) && info.damageTypes.Has(Rust.DamageType.Decay))
return false;

return null;
}

to

object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info)
{
if (entity == null || info == null || entity.OwnerID == 0)
return null;

if (_data.playerMini.ContainsValue(entity.net.ID))
if (permission.UserHasPermission(entity.OwnerID.ToString(), _noDecay) && info.damageTypes.Has(Rust.DamageType.Decay))
return true;

return null;
}


Looking in the SpawnMini.cs that is the only section I see OnEntityTakeDamage in 

Merged post

@Wulf is the above what you are talking about I need to change?
Yes, that would be it.

(11:19:28) | Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: SpawnMini - False (Boolean), NoDecay (True (Boolean))

Thanks