Addition of console commandsSuggestion

cam we have a console commands like

spawnminicopter $player.id

so we can use it in shop 

i remember this plugin was having a console commands to use in shop and spawn mini with RP . "ServerRewards?

/Console Commands
spawnminicopter <player ID>
killminicopter <player ID>

if not so ..what is the right plugin to do that ?

please add a console command to spawn a mini instant to a steamid
if its already in please add the console command to the plugin overview

thanks
Would it be possible to add a console command to spawn a minicopter rather than a chat command?
@SpooksAU

Pease @SpooksAU has to enter the command:

spawnminicopter <player ID>
killminicopter <player ID>

These commands are fundamental to this plugin.
Yes I will +1 that, can we please have a console command!
I think it's just missing from the documentation, but you can do spawnmini.give steamid.
Awesome, thanks WhiteThunder!
The plugin docs have been updated to show the spawnmini.give command.

@rekoo20 Do you still want a killminicopter command?

all good

thank you so much <3 .

can you add abulity to spawn at vector counsel command
void SpawnMinicopter(BasePlayer, Vector3);​
This suggestion isn't clear to me. Do you want an API method or a console command?

Have you tried simply teleporting the mini after it's spawned, like you did with the car plugin?
Looking for console command spawnmini playerid x y z
Ts3hosting
Looking for console command spawnmini playerid x y z
Are you planning to call this from another plugin? If so,

  1. What do you expect to happen if the player already has a mini? Not spawn one? Spawn another and destroy the previous one? Spawn another and keep the existing one but fmini/nomini only works for the new one (it can't work for both)?
  2. What do you expect to happen if the player is building blocked? Currently, this will not spawn a mini, and your plugin doesn't have a simple way of knowning (aside from checking the location for a mini which is not ideal).
What I'm alluding to is that console-command based APIs tend to have limitations. Either they are too permissive (allowing minis to be spawned infinitely), or too restrictive (sometimes don't spawn), without any way to provide feedback to the calling plugin about whether the command went through as expected. This is really a design issue with both generic GUI plugins as well as specific plugins like this, but it is solveable with a proper design. It can also be avoided by using actualy APIs when possible.
Im not sure how you have it all coded so not sure if its posable to spawn a new one at location.. where it locks to the player who bought it. aka im working with my talking vendor plugin and looking for a mini plugin to suggest for it  as the plugin runs console-command.. to make it more flexable