Mini doesn't take damage from SAM sites
Is this happening to anyone else? If I spawn a mini through console, it takes normal damage from sam sites, but if i /mymini spawn a mini, it's indestrucible from sam sites.
I've just testing for you and i got killed by sam_static at launch site :D or your talk about only minicopter? i don't have see if destroyed, i back ingame for check ^^

I've used spawnminicopter myname

edit: copter is destroyed for me... maybe don't use vanish?
Spawning a minicopter.entity will take damage, but if I spawn it with /mymini it doesn't take damage.  It's really weird

I don't know what I'm doing wrong in my truepve rules
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt npcs",
        "anything can hurt players",
        "anything can hurt resources",
        "anything can hurt minicopter",
        "anything can hurt chinook",
        "anything can hurt chopper",
        "anything cannot hurt samrocket",
        "anything cannot hurt balloon",
        "anything cannot hurt barricades",
        "balloon cannot hurt anything",
        "barricades can hurt players",
        "fire cannot hurt players",
        "fire cannot hurt resources",
        "fire cannot hurt anything",
        "highwalls can hurt players",
        "minicopter cannot hurt players",
        "minicopter cannot hurt anything",
        "minicopter cannot hurt resources",
        "npcs can hurt barricades",
        "players cannot hurt barricades",
        "players cannot hurt players",
        "players cannot hurt minicopter",
        "players can hurt chopper",
        "players can hurt npcs",
        "samrocket can hurt minicopter",
        "samrocket cannot hurt players",
        "traps cannot hurt players"​
Tested with /mymini and he take damage/destoyed.

You need to check your rules on TruePVE plugin...

using this:
"RuleSets": [
    {
      "name": "default",
      "enabled": true,
      "defaultAllowDamage": false,
      "flags": "SelfDamage, TwigDamage, HumanNPCDamage, LockedBoxesImmortal, LockedDoorsImmortal, ProtectedSleepers",
      "rules": [
        "anything can hurt dispensers",
        "anything can hurt players",
		"anything can hurt heli",
        "anything can hurt npcs",
		"anything can hurt resources",
		"anything can hurt traps",
		"anything can hurt minicopter",
        "players cannot hurt players",
        "traps cannot hurt players",
        "players can hurt barricades",
        "barricades can hurt players",
        "highwalls can hurt players",
        "fire cannot hurt players",
		"guards can hurt players",
        "players can hurt guards",
		"players can hurt zombies",
		"players can hurt npcs",
        "npcs can hurt zombies",
        "guards can hurt zombies",
        "zombies can hurt npcs",
        "zombies cannot hurt guards",
        "traps can hurt npcs",
        "traps can hurt zombies"
      ]
    }​


Merged post

Hello,

with NoDecay plugin, he don't take any damage if you have NoDecay.use persmission, be carefull

Merged post

NoDecay config:
{
  "Debug": {
    "outputMundane": false,
    "outputToRcon": true
  },
  "Global": {
    "cupboardCheckEntity": true,
    "cupboardRange": 30.0,
    "requireCupboard": true,
    "usePermission": true
  },
  "Mutipliers": {
    "armoredMultiplier": 1.0,
    "baloonMultiplier": 1.0,
    "barricadesMultiplier": 0.0,
    "bbqMultiplier": 0.0,
    "boatMultiplier": 1.0,
    "boxMultiplier": 1.0,
    "campfireMultiplier": 0.0,
    "deployablesMultiplier": 1.0,
    "furnaceMultiplier": 0.0,
    "highStoneWallMultiplier": 1.0,
    "highWoodWallMultiplier": 1.0,
    "horseMultiplier": 1.0,
    "minicopterMultiplier": 1.0,
    "samMultiplier": 1.0,
    "scrapcopterMultiplier": 1.0,
    "sedanMultiplier": 1.0,
    "sheetMultiplier": 1.0,
    "stoneMultiplier": 1.0,
    "trapMultiplier": 1.0,
    "twigMultiplier": 1.0,
    "watchtowerMultiplier": 1.0,
    "woodMultiplier": 1.0
  }
}​