Calling 'CanNetworkTo' on Skins took average XmsFixed

get this message all the time in my server console What can I do to stop it ?

(14:35:48) | Calling 'CanNetworkTo' on 'Skins v1.2.9' took average 3091ms

(14:35:58) | Calling 'CanNetworkTo' on 'Skins v1.2.9' took average 3133ms

(14:36:08) | Calling 'CanNetworkTo' on 'Skins v1.2.9' took average 3056ms

(14:36:18) | Calling 'CanNetworkTo' on 'Skins v1.2.9' took average 3035ms

(14:36:35) | Calling 'CanNetworkTo' on 'Skins v1.2.9' took 9487ms

(14:36:35) | Calling 'CanNetworkTo' on 'Skins v1.2.9' took average 2000ms

Im seeing the same thing now after last up date. 
was there ever a resolution to this? 
Okay .. I get a CanNetworkTo issue and I have // out the offending target.. but.. I have no clue what I // out.. what does it do? is it important? 

// object CanNetworkTo(BaseNetworkable entity, BasePlayer target)
// {
// if (Boxes.Contains(entity.GetHashCode()))
// return false;
// return null;
// }
#endregion
Hey!
It should hide technical boxes from players.
hmmm Ill take that as its not needed.. cool :) 
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