Attachments lost when skinningFixed
Does not remove the body kits when you paint, after the body kits are, but they become non-working.
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p.s
Sorry for the bad English, I write through the translator
Sorry, I don't understand what do you mean.
In response to misticos ():
Sorry, I don't understand what do you mean.
look, I made you a video.

https://youtu.be/euMLQ1N3GpE
Okay, I get it. thanks.
Just replicated this bug on my server. Informed everyone not to skin guns with attachments on them until it's patched. Thanks for all the hard work on this misticos!
Same here,
Mods and Ammo are not removed.

After skinning the Ammo is still in the weapon, but the mods are somehow broken.
You can still attach/detach or trade them, but they wont work anymore on every other weapon :\

I have not found the function UnloadAmmo()
ammo.UnloadAmmo(item, owner);​


The class WeaponMods is never used anywhere in the code

class WeaponMods
        {
            public int itemId;
            public float condition;
        }
Thank you for your ideas, please wait, I will release an update this week (possibly tomorrow)
If the skinning item was active, the mods break.
Yup, I can conferm I am having this issue also. thanks for looking at it and getting it fixed. 
Yeah, as I see content (attachments) don't work if you take a customly created item for some reason. If you take the original item (1st slot), they are fine afaik.
I'd like to add another voice to this. My players are reporting the same issues, but they all said that it works much better/faster than the old system. Once the attachment issue is fixed, this will be a top plugin!
Thank you. Also, do not add skins for stacked items until the fix - it can cause a dupe.

Merged post

Thank you for your reports. Download the latest update and tell me whether it fixed the bug.
In response to misticos ():
Thank you. Also, do not add skins for stacked items until the fix - it can cause a dupe.

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The attachments bug is now fixed, i just tried and the new skined gun kept its attachments, thanks very much for the fix!
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