Please add a setting that allows all cars to spawn with sirens and lights ON by default.
Too confusing, request new settingSolved
Hi there,
thank you for using my plugin and for the request.
May I ask first what exactly "Too confusing" points to?
I should be able to add such a setting, but what is the purpose you're trying to achieve? I just want to understand the usage so that I am able to provide a general solution.
And also for my understanding: Do you mean that a siren should spawn on any Modular Car that currently exists or will later spawn on the server? And that each of these sirens are directly in state "lights only"?
Best regards
ZockiRR
I want all modular cars in the game to have sirens and lights on by default. You can assign the lights to whatever locations you like ZockiRR. As for the siren sounds, the different melodies can play in a loop one after another with a timer setting where you can set the amount of seconds a melody will play for until it plays the next.
Okay, I will add an option to attach a siren to all existing and newly spawning cars by default which will be the default siren (the first in the config list) and another option to set the default state of newly attachted sirens, in your case "on". This should satisfy your first suggestion. Iterating through all configured melodies will be more difficult now, cause the melody stands in direct relation to a siren config with entity positions since v1.1.1.
As a first step I will add those 2 global options and then we will see how it plays out for the cycling through melodies thing.
Still don't see the purpose though. What kind of server are you running, if I am allowed to ask?
It's a PVE Zombie server called "Players vs Zombies! HARDCORE PVE"ZockiRR
Okay, I will add an option to attach a siren to all existing and newly spawning cars by default which will be the default siren (the first in the config list) and another option to set the default state of newly attachted sirens, in your case "on". This should satisfy your first suggestion. Iterating through all configured melodies will be more difficult now, cause the melody stands in direct relation to a siren config with entity positions since v1.1.1.
As a first step I will add those 2 global options and then we will see how it plays out for the cycling through melodies thing.
Still don't see the purpose though. What kind of server are you running, if I am allowed to ask?
You'll understand once you play on the server lol
Hi there,
I published an update (v1.2.0) for the plugin. You can now set a probability of newly spawning cars will having a siren attached to and also set the initial state of them. In your case this should be set to 1.0 and 1.
If needed you are now also able to attach sirens to all modular cars on the map by using the new /attachallsirens chat command. Also detach all with /detachallsirens.
I hope it all works out as intended.
I would appreciate if you dm me your server address, so that I can have a look on it. I really want to see that.
Best regards
ZockiRR
ZockiRR
Hi there,
I published an update (v1.2.0) for the plugin. You can now set a probability of newly spawning cars will having a siren attached to and also set the initial state of them. In your case this should be set to 1.0 and 1.
If needed you are now also able to attach sirens to all modular cars on the map by using the new /attachallsirens chat command. Also detach all with /detachallsirens.
I hope it all works out as intended.
I would appreciate if you dm me your server address, so that I can have a look on it. I really want to see that.
Best regards
ZockiRR
https://www.battlemetrics.com/servers/rust/8512850
Merged post
Been testing it all day, great job! Could you add support for minicopters and horses and maybe boats? lol, eventually all vehicles
Support for other "vehicles" was also requested in another thread. I will definetly do this, but it will still take some time.
Meanwhile I visited your server and it was quite fun. Sadly the ping for us here in europe was pretty bad, but that's how it is. Nice concept tho!
Hi again,
I published an update (v2.0.0), it took a while but here it is. Now every vehicle based on the BaseVehicle entity is supported. Although I didn't preconfigure horses I think it should work with them too. Note that I changed very much in the way the plugin is configured to keep the configurability and also keep it as simple as possible. Hope this fulfills the hopes and wishes you had.
Best regards
ZockiRR
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