hi, I caught an error, there is a notification between them about an incorrect target, I read the next topic with this notification, perhaps this time it is related to NRE.. unfortunately, there is no additional information :(
thanks a lot)
Or is this a coincidence.. and the errors are not related to this plugin at all? I didn't think about that at all, I apologize for the hasty conclusions.. :)
m249.entity[20606968] changed its network group to null
m249.entity[20606968] changed its network group to null
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at PlayerInventory.SendUpdatedInventoryInternal (PlayerInventory+Type type, ItemContainer container, PlayerInventory+NetworkInventoryMode mode) [0x000a7] in <aa8085841c044a71bccb9a8becaa2abd>:0
at PlayerInventory.SendUpdatedInventory (PlayerInventory+Type type, ItemContainer container, System.Boolean bSendInventoryToEveryone) [0x00018] in <aa8085841c044a71bccb9a8becaa2abd>:0
at PlayerInventory.UpdateContainer (System.Single delta, PlayerInventory+Type type, ItemContainer container, System.Boolean bSendInventoryToEveryone, System.Single temperature) [0x00023] in <aa8085841c044a71bccb9a8becaa2abd>:0
at PlayerInventory.ServerUpdate (System.Single delta) [0x00065] in <aa8085841c044a71bccb9a8becaa2abd>:0
at PlayerInventory.OnClothingChanged (Item item, System.Boolean bAdded) [0x00010] in <aa8085841c044a71bccb9a8becaa2abd>:0
at ItemContainer.Insert (Item item) [0x00046] in <aa8085841c044a71bccb9a8becaa2abd>:0
at Item.SetParent (ItemContainer target) [0x00039] in <aa8085841c044a71bccb9a8becaa2abd>:0
at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x004ed] in <aa8085841c044a71bccb9a8becaa2abd>:0
at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container) [0x0003a] in <aa8085841c044a71bccb9a8becaa2abd>:0
at PlayerInventory.GiveItem (Item item, ItemContainer container) [0x00000] in <aa8085841c044a71bccb9a8becaa2abd>:0
at PlayerInventoryProperties.<GiveToPlayer>g__CreateItem|7_0 (PlayerInventoryProperties+ItemAmountSkinned toCreate, ItemContainer destination, PlayerInventoryProperties+<>c__DisplayClass7_0& ) [0x00069] in <aa8085841c044a71bccb9a8becaa2abd>:0
at PlayerInventoryProperties.GiveToPlayer (BasePlayer player) [0x000e5] in <aa8085841c044a71bccb9a8becaa2abd>:0
at NPCPlayer.EquipLoadout (PlayerInventoryProperties[] loads) [0x00013] in <aa8085841c044a71bccb9a8becaa2abd>:0
at NPCPlayer.ServerInit () [0x00036] in <aa8085841c044a71bccb9a8becaa2abd>:0
at HumanNPC.ServerInit () [0x00000] in <aa8085841c044a71bccb9a8becaa2abd>:0
at ScientistNPC.ServerInit () [0x00000] in <aa8085841c044a71bccb9a8becaa2abd>:0
at BaseNetworkable.Spawn () [0x00035] in <aa8085841c044a71bccb9a8becaa2abd>:0
at BaseEntity.Spawn () [0x00000] in <aa8085841c044a71bccb9a8becaa2abd>:0
at CH47HelicopterAIController.SpawnScientist (UnityEngine.Vector3 spawnPos) [0x00024] in <aa8085841c044a71bccb9a8becaa2abd>:0
at CH47HelicopterAIController.SpawnScientists () [0x000e2] in <aa8085841c044a71bccb9a8becaa2abd>:0
at InvokeHandlerBase`1[T].DoTick () [0x00109] in <56a8465208a2426b8d7860af16c92b6c>:0
at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <56a8465208a2426b8d7860af16c92b6c>:0
[Simple Kill Feed] invalid target
[Simple Kill Feed] invalid target
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at PlayerInventory.SendUpdatedInventoryInternal (PlayerInventory+Type type, ItemContainer container, PlayerInventory+NetworkInventoryMode mode) [0x000a7] in <aa8085841c044a71bccb9a8becaa2abd>:0
at PlayerInventory.SendUpdatedInventory (PlayerInventory+Type type, ItemContainer container, System.Boolean bSendInventoryToEveryone) [0x00018] in <aa8085841c044a71bccb9a8becaa2abd>:0
at PlayerInventory.UpdateContainer (System.Single delta, PlayerInventory+Type type, ItemContainer container, System.Boolean bSendInventoryToEveryone, System.Single temperature) [0x00023] in <aa8085841c044a71bccb9a8becaa2abd>:0
at PlayerInventory.ServerUpdate (System.Single delta) [0x00065] in <aa8085841c044a71bccb9a8becaa2abd>:0
at PlayerInventory.OnClothingChanged (Item item, System.Boolean bAdded) [0x00010] in <aa8085841c044a71bccb9a8becaa2abd>:0
at ItemContainer.Remove (Item item) [0x00046] in <aa8085841c044a71bccb9a8becaa2abd>:0
at Item.SetParent (ItemContainer target) [0x00012] in <aa8085841c044a71bccb9a8becaa2abd>:0
at Item.RemoveFromContainer () [0x00009] in <aa8085841c044a71bccb9a8becaa2abd>:0
at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x004cf] in <aa8085841c044a71bccb9a8becaa2abd>:0
at LootableCorpse.TakeFrom (BaseEntity fromEntity, ItemContainer[] source) [0x0008b] in <aa8085841c044a71bccb9a8becaa2abd>:0
at HumanNPC.CreateCorpse (BasePlayer+PlayerFlags flagsOnDeath, UnityEngine.Vector3 posOnDeath, UnityEngine.Quaternion rotOnDeath, System.Collections.Generic.List`1[T] triggersOnDeath) [0x00099] in <aa8085841c044a71bccb9a8becaa2abd>:0
at BasePlayer.OnKilled (HitInfo info) [0x00255] in <aa8085841c044a71bccb9a8becaa2abd>:0
at ScientistNPC.OnKilled (HitInfo info) [0x00000] in <aa8085841c044a71bccb9a8becaa2abd>:0
at BaseCombatEntity.Die (HitInfo info) [0x000aa] in <aa8085841c044a71bccb9a8becaa2abd>:0
at BasePlayer.Die (HitInfo info) [0x000ac] in <aa8085841c044a71bccb9a8becaa2abd>:0
at BasePlayer.OnInvalidPosition () [0x00009] in <aa8085841c044a71bccb9a8becaa2abd>:0
at BaseEntity.TransformChanged () [0x0003b] in <aa8085841c044a71bccb9a8becaa2abd>:0
at BaseEntity.NetworkPositionTick () [0x00029] in <aa8085841c044a71bccb9a8becaa2abd>:0
at InvokeHandlerBase`1[T].DoTick () [0x00109] in <56a8465208a2426b8d7860af16c92b6c>:0
at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <56a8465208a2426b8d7860af16c92b6c>:0