Can your make by default UI lay like Under, but not Hud?Solved

thanks ;)

any particular reason you want the layer changed ?

because kill feed doesn't require interaction, it's meant to be looked at, and it often sits on top of the UI of other plugins.
I changed it myself, but if you notice the logic in this, I won’t have to change it manually with each update :) thanks

its ment to be ontop tho but i can add this

thank you, I think for this plugin it will be more logical <3 and thanks for the plugin in general, very cool

could the OP explain how to change the UI layer it keeps locking people into the info screen i am using.

                var mainPanel = container.Add(new CuiPanel
                {
                    Image = { Color = "1 1 1 0.3" } ,
                    RectTransform = { AnchorMin = "0.1 0.1" , AnchorMax = "0.9 0.9" } ,
                    CursorEnabled = true
                } , "Overlay" , "MainPanel");

in the case above you need to change "Overlay" into "Under to have the lowest layer behind everything(starting from top to botem layers below).

Overlay

Hud.menu

Hud

under

Thank you

Or you can it in the config
"Height ident (space between messages). Default: 0.0185": 0.0185,
"Feed Position - Anchor Max. (Default: 0.995 0.986": "0.895 0.886",
"Feed Position - Anchor Min. (Default: 0.723 0.964": "0.623 0.864",
"Font size of kill feed (Default: 12)": 12,
"Outline Text Size (Default: 0.5 0.5)": "0.5 0.5",

was for in genral plugins the hud of simplekillfeed allready is set to Lower layer

N0iUI0hS06AttMG.png Sabby

was for in genral plugins the hud of simplekillfeed allready is set to Lower layer

I use infopanel and message from SimpleKillFeed overlaid the Infopanel text (top right)  so i had to lower SimpeKillFeed

ah its in the unreleased version ill release that tomorrow

with this

*   2.2.7   -   Added MLRS
*               Added ZombieHorde npc support
*               Fix for animal deaths showing when disabled
*               Changed from Hud to Under as suggested
*               Modular Cars are now shown as weapon
*               Fixed kill Distance when using a car
VkIIBou5x8C0JRc.png Sabby

ah its in the unreleased version ill release that tomorrow

with this

*   2.2.7   -   Added MLRS
*               Added ZombieHorde npc support
*               Fix for animal deaths showing when disabled
*               Changed from Hud to Under as suggested
*               Modular Cars are now shown as weapon
*               Fixed kill Distance when using a car

wow, nice list, thanks a lot :)

format can be changed aswel as the ui position wait for a update

Locked automatically