Failed to call hook 'OnPlayerDeath' on plugin 'SimpleKillFeed v2.2.4'Solved

Failed to call hook 'OnPlayerDeath' on plugin 'SimpleKillFeed v2.2.4' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.SimpleKillFeed.IsGeneric (HitInfo hit) [0x00000] in <66c00c0c07364e6e843dacfad2b239b1>:0

at Oxide.Plugins.SimpleKillFeed.OnPlayerDeath (BasePlayer victim, HitInfo hitInfo) [0x00009] in <66c00c0c07364e6e843dacfad2b239b1>:0

at Oxide.Plugins.SimpleKillFeed.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00349] in <66c00c0c07364e6e843dacfad2b239b1>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0

exploding npc's ?

disable npc deaths to make them explode in botrespawn (saves you fps too)

I don't know how it happened, just found this in the console after updating to 2.2.4.

How to disable NPCDeaths

(I'm sorry my English isn't good.)

This is my config.

{
"Show Traps and Entitys in Kill Feed": true,
"Show Animals in Kill Feed": false,
"Show Npcs in Kill Feed": false,
"Show suicides in KillFeed (Default: true)": false,
"Show radiation kills in KillFeed (Default: true)": false,
"Chat Icon Id (Steam profile ID)": 0,
"Max messages in feed (Default: 5)": 5,
"Max player name length in feed (Default: 18)": 18,
"Feed message TTL in seconds (Default: 7)": 3,
"Allow kill messages in chat along with kill feed": true,
"Log PvP Kill events": false,
"Height ident (space between messages). Default: 0.0185": 0.0185,
"Feed Position - Anchor Max. (Default: 0.995 0.986": "0.995 0.986",
"Feed Position - Anchor Min. (Default: 0.723 0.964": "0.723 0.964",
"Font size of kill feed (Default: 12)": 11,
"Outline Text Size (Default: 0.5 0.5)": "0.5 0.5",
"Default color for distance (if too far from any from the list). Default: #FF8000": "#FF8000",
"Distance Colors List (Certain color will apply if distance is <= than specified)": [
{
"DistanceThreshold": 100,
"Color": "#FF9802"
},
{
"DistanceThreshold": 150,
"Color": "#B88DBB"
},
{
"DistanceThreshold": 200,
"Color": "#FB1A04"
}
],
"Custom Entity Names, you can remove or add more!": {
"autoturret_deployed": "<color=#B88DBB>Auto Turret</color>",
"flameturret.deployed": "<color=#B88DBB>Flame Turret</color>",
"guntrap.deployed": "<color=#B88DBB>Gun Trap</color>",
"landmine": "<color=#B88DBB>Landmine</color>",
"beartrap": "<color=#B88DBB>Bear Trap</color>",
"sam_site_turret_deployed": "<color=#B88DBB>Sam Site Turret</color>",
"patrolhelicopter": "<color=#B88DBB>Helicopter</color>",
"bradleyapc": "<color=#B88DBB>Bradley APC</color>"
},
"Custom Animal Names, you can remove or add more!": {
"bear": "Bear",
"polarbear": "PolarBear",
"wolf": "Wolf",
"stag": "Stag",
"boar": "Boar",
"chicken": "Chicken",
"horse": "Horse",
"simpleshark": "Shark"
},
"Custom Weapon Names, you can add more!": {
"Salvaged Icepick": "Salvaged Icepick",
"Assault Rifle": "Assault Rifle",
"Semi-Automatic Rifle": "Semi-Automatic Rifle",
"Thompson": "Thompson",
"Prototype 17": "Prototype 17",
"Double Barrel Shotgun": "Double Barrel Shotgun",
"Salvaged Axe": "Salvaged Axe",
"LR-300 Assault Rifle": "LR-300 Assault Rifle",
"MP5A4": "MP5A4",
"Assault Rifle - ICE": "Assault Rifle - ICE",
"L96 Rifle": "L96 Rifle",
"HMLMG": "HMLMG",
"Satchel": "Satchel",
"M249": "M249",
"C4": "C4",
"Blunt": "Blunt",
"Bolt Action Rifle": "Bolt Action Rifle",
"Rocket": "Rocket",
"Abyss Assault Rifle": "Abyss Assault Rifle",
"Jackhammer": "Jackhammer",
"Cultist Deer Torch": "Cultist Deer Torch",
"Python Revolver": "Python Revolver",
"Spas-12 Shotgun": "Spas-12 Shotgun",
"Hatchet": "Hatchet",
"??Unknown??": "??Unknown??",
"HV Rocket": "HV Rocket",
"Semi-Automatic Pistol": "Semi-Automatic Pistol",
"Crossbow": "Crossbow",
"Custom SMG": "Custom SMG",
"Fire": "Fire",
"Waterpipe Shotgun": "Waterpipe Shotgun",
"Bone Knife": "Bone Knife",
"Bone Club": "Bone Club",
"Hunting Bow": "Hunting Bow",
"Pump Shotgun": "Pump Shotgun",
"Revolver": "Revolver",
"Stone Pickaxe": "Stone Pickaxe",
"M39 Rifle": "M39 Rifle",
"Eoka Pistol": "Eoka Pistol",
"Compound Bow": "Compound Bow",
"Pickaxe": "Pickaxe",
"Combat Knife": "Combat Knife",
"Chainsaw": "Chainsaw",
"Flashlight": "Flashlight",
"Nailgun": "Nailgun",
"Machete": "Machete",
"Salvaged Sword": "Salvaged Sword",
"Beancan": "Beancan",
"Grenade Launcher": "Grenade Launcher",
"Longsword": "Longsword"
},
"Custom Npc Names, you can add more!": {
"scientist": "Scientist Npc"
}
}

 

seems good allready working on another patch

thank you!!!

WenFe0ot3JaKDoq.png Sabby

seems good allready working on another patch

Tks...

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