When players throw signals during colldown, the following always happens in the console

Failed to run a 2.80 timer in 'SupplySignalAlerts v3.0.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.SupplySignalAlerts+<>c__DisplayClass2_0.b__0 () [0x00026] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0