Refund bug?

Hi,

when you throw the drop and get refunded because of the cooldown the drop get back to inventory on a new slot and is not stackable to other drops. Also the icon has the blue loading arrows on it.

What kind of supply signal are you throwing? Does it come from another plugin. The reason I ask is that I patched the plugin last year to set the skin of the refunded item based on the skin of the thrown item. The blue loading symbol means your game is trying to load a skin, but it's failing due to being invalid. My guess is that a plugin is skinning that supply signal as the thrown entity is spawned, causing this plugin to refund with that skin. I imagine another plugin is using an invalid skin just to track data.

I tested with standard drops from f1 console and from easyvote reward. I have installed bradleydrops with custom signals they work.

Even though you are throwing vanilla signals, my above hypothesis remains. Another plugin is probably altering the skin when the thrown entity spawns. Try unloading all other plugins that relate to supply signals to see if it still happens.

omegablue

I tested with standard drops from f1 console and from easyvote reward. I have installed bradleydrops with custom signals they work.

You should disable cooldown in your plugin. (most likely it's something from ZEODE)

"Player Cooldown (seconds) Between Calls (0 = no cooldown)": 0.0,

Thanks, but cooldown 0.0 is like uninstall because it has only this one function :)

i get this bs as well for duping signals