Compatibility with vehicle airdrops

I use the vehicle airdrops plugin from Lone Design. When I try to throw one of those during the cooldown period, it transforms into a regular airdrop. Is there a way to make this compatible so either they can be thrown during the cooldown or so they are returned as the vehicle airdrop signal instead?

Hey!
Did you find any solution?

PopGP

Hey!
Did you find any solution?

I tried the vehicle airdrops plugin again and the 2 supply drop issue doesn't happen anymore.

Note: Another thread was submitted as a suggestion to support skin ID (basically a duplicate of this thread).
https://umod.org/community/signal-cooldown/42381-support-for-skin-id-suggestion

In that post, Lizard Mods pasted the code for a change I sent him which resolves the issue. I also submitted a patch this week for the plugin maintainer to review, so hopefully the fix will be officially incorporated soon.

Until that patch is merged, you can either copy/paste the code from Lizard Mods' post, or you can manually make the change which is very simple; simply replace the following code (line 104)

Item item = ItemManager.CreateByName("supply.signal", 1);

with this:

Item item = ItemManager.CreateByName("supply.signal", 1, entity.skinID);