Image size limit not calculated correctly
Hey guys, i found the solution about the SizeLimit bugs :

[JsonIgnore]
            public float MaxFileSizeInBytes
            {
                get
                {
                    return MaxSize * 1024 * 1000;                                      // <<<<  1024 bit * 1000, and not * 1024 ! :)
                }
            }​
The problem was 1024 * 1024, line 88.
What exactly is the "bug", as I do not see a report for that.
Hey Wulf, how're you since? it has been a long time. Read the many post about this, the problem already existed at the time of Oxide, more than 2 years ago! (yes I remember lol) The problem is that the size of the images was not interpreted correctly! including with the default limit, images making less than 1MB, did not work. The concern was just a small problem of calculation, 1MB is not 1024bitsx1024, but 1024bitsx1000.
Thanks, updated the title to reflect the issue.

Second thing. XXL signs bugs because resolution is not 1024x500, but 1024x512.
(found by Agonist and me)
Line 556

["assets/prefabs/deployable/signs/sign.pictureframe.xxl.prefab"] = new ImageSize(1024, 512),      // XXL Picture Frame
I am curious whose version of a megabyte is 1024000 bytes?
My apologies, I misspoke.

1 Mebibyte = 1024 Kibibyte. And if you want 1000x this value, its not 1024x1024, but just 1024x1000. Off course.

You're welcome dude.

I'm familiar ;)

You're familiar with this 2 three years old problems in your plugin? :p

It's only recently become mine to maintain.