No radiation damage
I set up a zone and it is doing no radiation damage. I can see both domes, but nothing happens to players inside of it. Any way to fix?
Just as an update. This is the message that is popping up when someone hits the radiation area.

NullReferenceException: Object reference not set to an instance of an object
  at TriggerRadiation.GetRadiationSize () [0x00019] in <b4e8095aa79a4a2b8d549065eb91e068>:0 
  at TriggerRadiation.GetRadiation (UnityEngine.Vector3 position, System.Single radProtection) [0x00000] in <b4e8095aa79a4a2b8d549065eb91e068>:0 
  at BaseEntity.get_radiationLevel () [0x00063] in <b4e8095aa79a4a2b8d549065eb91e068>:0 
  at PlayerMetabolism.RunMetabolism (BaseCombatEntity ownerEntity, System.Single delta) [0x00697] in <b4e8095aa79a4a2b8d549065eb91e068>:0 
  at BaseMetabolism`1[T].ServerUpdate (BaseCombatEntity ownerEntity, System.Single delta) [0x00040] in <b4e8095aa79a4a2b8d549065eb91e068>:0 
  at PlayerMetabolism.ServerUpdate (BaseCombatEntity ownerEntity, System.Single delta) [0x00000] in <b4e8095aa79a4a2b8d549065eb91e068>:0 
  at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00096] in <b4e8095aa79a4a2b8d549065eb91e068>:0 
  at BasePlayer.ServerUpdate (System.Single deltaTime) [0x00182] in <b4e8095aa79a4a2b8d549065eb91e068>:0 
  at BasePlayer.ServerCycle (System.Single deltaTime) [0x00087] in <b4e8095aa79a4a2b8d549065eb91e068>:0 
  at ServerMgr.Update () [0x000cd] in <b4e8095aa79a4a2b8d549065eb91e068>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()​


Merged post

Unloaded all other plugins to check for any sort of conflicts and still not working.