Hi,
thx for the plugin!
Something was changed today, therfore you have to update your code.
With regards
`RelationshipManager' does not contain a definition for `Instance'Fixed
It is needed to change this:
//"RelationshipManager.Instance" changed to "RelationshipManager.ServerInstance" //Line 1548-1550 RelationshipManager.ServerInstance.playerToTeam.Remove(player.userID);
player.ClearTeam();
RelationshipManager.PlayerTeam team = RelationshipManager.ServerInstance.CreateTeam();
N0u53
It is needed to change this:
//"RelationshipManager.Instance" changed to "RelationshipManager.ServerInstance" //Line 1548-1550 RelationshipManager.ServerInstance.playerToTeam.Remove(player.userID); player.ClearTeam(); RelationshipManager.PlayerTeam team = RelationshipManager.ServerInstance.CreateTeam();
Hi there, this happened at a bad time as I'm away from home for atleast a day. I will attempt to patch using this code. Thank you!
Merged post
Just patched this using your code. Thanks!
still getting it with update
Unable to load RustyCuffs. RustyCuffs.cs(1551,33): error CS0117: `RelationshipManager' does not contain a definition for `Instance' RevolvingDCON
Hi there, this happened at a bad time as I'm away from home for atleast a day. I will attempt to patch using this code. Thank you!
Merged post
Just patched this using your code. Thanks!
NooBlet
still getting it with update
Unable to load RustyCuffs. RustyCuffs.cs(1551,33): error CS0117: `RelationshipManager' does not contain a definition for `Instance'
Crap, my bad. In my post I didn't posed line 1548:
Here now the full file (I hope it works)
//EDIT only the snippet, full file is to long ;-)
private BaseEntity CreateBot(Vector3 pos){
var player = GameManager.server.CreateEntity("assets/prefabs/player/player.prefab",pos).ToPlayer();
player.Spawn();
RelationshipManager.ServerInstance.playerToTeam.Remove(player.userID);
player.ClearTeam();
RelationshipManager.PlayerTeam team = RelationshipManager.ServerInstance.CreateTeam();
RelationshipManager.PlayerTeam playerTeam = team;
playerTeam.teamLeader = player.userID;
if (!playerTeam.AddPlayer(player))
{
player.currentTeam = playerTeam.teamID;
playerTeam.members.Add(player.userID);
player.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
}
return player;
}
N0u53
Crap, my bad. In my post I didn't posed line 1548:
Here now the full file (I hope it works)
//EDIT only the snippet, full file is to long ;-)private BaseEntity CreateBot(Vector3 pos){ var player = GameManager.server.CreateEntity("assets/prefabs/player/player.prefab",pos).ToPlayer(); player.Spawn(); RelationshipManager.ServerInstance.playerToTeam.Remove(player.userID); player.ClearTeam(); RelationshipManager.PlayerTeam team = RelationshipManager.ServerInstance.CreateTeam(); RelationshipManager.PlayerTeam playerTeam = team; playerTeam.teamLeader = player.userID; if (!playerTeam.AddPlayer(player)) { player.currentTeam = playerTeam.teamID; playerTeam.members.Add(player.userID); player.SendNetworkUpdate(BasePlayer.NetworkQueue.Update); } return player; }
Pushing this now. Thanks!
Locked automatically