Mining quarries all returning same amountsNot An Issue
Verified it's working fine on vanilla.

All quarry types return the same combination of stone / metal / hqm / sulfur.

Did some research and setting quarry.staticType to QuarryType.Sulfur changes nothing.

Editing the output amounts through _linkedDeposit._resources works though.
Same here, I think it's a bug. Our roadside scientists have also all gone away on holiday.
In response to JimDeadlock ():
Same here, I think it's a bug. Our roadside scientists have also all gone away on holiday.
I am getting the same thing but still getting *some roadside scientists
Our scientists are back, must have been a mini-break to Paris or something.
In response to Bheam ():
Verified it's working fine on vanilla.

All quarry types return the same combination of st...
Because you can open MiningQuarry class and see that it takes resources from 
_linkedDeposit._resources​

it doesnt matter what type of quarry is



Merged post

public void ProcessResources()
  {
    if (this._linkedDeposit == null || (UnityEngine.Object) this.hopperPrefab.instance == (UnityEngine.Object) null)
      return;
    foreach (var resource in this._linkedDeposit._resources)
    {
      if ((this.canExtractLiquid || !resource.isLiquid) && (this.canExtractSolid || resource.isLiquid))
      {
        resource.workDone += this.workToAdd;
        if ((double) resource.workDone >= (double) resource.workNeeded)
        {
          int iAmount = Mathf.FloorToInt(resource.workDone / resource.workNeeded);
          resource.workDone -= (float) iAmount * resource.workNeeded;
          Item obj = ItemManager.Create(resource.type, iAmount, 0UL);
          Interface.CallHook("OnQuarryGather", (object) this, (object) obj);
          if (!obj.MoveToContainer(this.hopperPrefab.instance.GetComponent<StorageContainer>().inventory, -1, true))
          {
            obj.Remove(0.0f);
            this.SetOn(false);
          }
        }
      }
    }
    if (this.FuelCheck())
      return;
    this.SetOn(false);
  }
@Orange Do you have any suggestion for modded server owners on how to fix this? I'm not a plugin dev, I have no clue what that coding means.
In response to JimDeadlock ():
@Orange Do you have any suggestion for modded server owners on how to fix this? I'm not a plugin dev...
What exactly? Quarries?
Yes:

"All quarry types return the same combination of stone / metal / hqm / sulfur."

This bug was introduced by the (catastrophic) 6 June 2019 update and was fixed for vanilla servers a few days later. The fix was included in a subsequent server patch.

https://twitter.com/RustUpdates/status/1137989137829679104

For some reason it persists in Oxide though. I find this quite gamebreaking so it would be great if the mod was fixed.

In response to JimDeadlock ():
Yes:

"All quarry types return the same combination of stone / metal / hqm / sulfur."
Dropped you a PM in discord
In response to PedroNF ():
This bug was introduced by the (catastrophic) 6 June 2019 update and was fixed for vanilla servers a...
I agree, I am not sure in what way it is "mod" affected, It is annoying and it still persists even though my server is up to date with all patches.
In response to Orange ():
Dropped you a PM in discord
Didn't get anything... I'm JimDeadlock#0106
In response to pookins ():
I agree, I am not sure in what way it is "mod" affected, It is annoying and it still persists even t...
OP said it was fixed on vanilla servers so Facepunch's patch seems to have worked, but I didn't check it myself. All I can say is that on my modded server the quarries are still bugged.
In response to PedroNF ():
OP said it was fixed on vanilla servers so Facepunch's patch seems to have worked, but I didn't chec...
same here. using.

Oxide.Rust Version: 2.0.4231

(16:38:33) | Protocol: 2177.179.1

Build Date: 06/22/2019 07:01:38

Unity Version: 2019.1.4f1

Changeset: 36658

Branch: release



In response to JimDeadlock ():
Didn't get anything... I'm JimDeadlock#0106
Sorry i missed you with other person, but added you anyways
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