List of InputState buttons/keys?Solved
This is a very simple one, i have two plugins using the same button to activate, and they are conflicting. Rather than wait for a response from the plugin developer im pretty sure i have found the correct line the .cs to modify.

if(state.WasJustPressed(BUTTON.FIRE_THIRD))

Is there a list somewhere i can find that shows me the correct key names, so i can change this line to a preferred one?

So lets say i wish to use my "Scroll lock" key, what would this be called in the correct format?
The following buttons may be checked
BUTTON.FORWARD - W
BUTTON.BACKWARD - S
BUTTON.LEFT - A
BUTTON.RIGHT - D
BUTTON.JUMP - SPACE
BUTTON.DUCK - CONTROL
BUTTON.SPRINT - SHIFT
BUTTON.USE - E
BUTTON.FIRE_PRIMARY - LEFT MOUSE BUTTON
BUTTON.FIRE_SECONDARY - RIGHT MOUSE BUTTON
BUTTON.RELOAD - R
BUTTON.FIRE_THIRD - MIDDLE MOUSE BUTTON​

All other buttons may only be used by binds, as far as I know.

In response to Calytic ():
The following buttons may be checked
BUTTON.FORWARD - WBUTTON.BACKWARD - SBUTTON.LEFT - ABU...
Hmm, is there a way to string two of these commands together instead of just using a single key?

BUTTON.FIRE_THIRD+BUTTON.RELOAD ?
if(state.WasJustPressed(BUTTON.FIRE_THIRD) && state.WasJustPressed(BUTTON.RELOAD))
In response to Calytic ():
if(state.WasJustPressed(BUTTON.FIRE_THIRD) && state.WasJustPressed(BUTTON.RELOAD))
OMG!!! <3 however this string did not work. Possibly as its means i need to press both buttons at exactly the same time. So I changed it a little.

if(state.IsDown(BUTTON.FIRE_THIRD) && state.WasJustPressed(BUTTON.RELOAD))

It works perfectly.

I cannot thank you enough!
Locked automatically