When the CH47 spawns and begins patrolling the monuments, something causes it to freeze in place, hovering either on the map or just outside the map grid.

When this happens, running ent.kill will not remove it.

Inside the Chinook, there are no scientists on board—it’s completely empty—but the rotors and engine sound continue to run.

 

Here’s the log when the Chinook spawns:

[event] assets/prefabs/npc/ch47/ch47scientists.entity.prefab

And here’s the log when the Chinook gets stuck for some reason:

Failed to find dismount position for player :Scientist / 5839998 on obj : assets/prefabs/npc/ch47/ch47scientists.entity.prefab
Scientist[5839998] was killed by ch47scientists.entity (entity) at (-445.18, 90.44, -1381.07)
Failed to find dismount position for player :Scientist / 807983 on obj : assets/prefabs/npc/ch47/ch47scientists.entity.prefab
Scientist[807983] was killed by ch47scientists.entity (entity) at (-444.89, 90.25, -1379.99)
Failed to find dismount position for player :Scientist / 223991 on obj : assets/prefabs/npc/ch47/ch47scientists.entity.prefab
Scientist[223991] was killed by ch47scientists.entity (entity) at (-443.22, 90.39, -1381.75)
Failed to find dismount position for player :Scientist / 712353 on obj : assets/prefabs/npc/ch47/ch47scientists.entity.prefab
Scientist[712353] was killed by ch47scientists.entity (entity) at (-442.87, 90.16, -1380.40)
Failed to find dismount position for player :Scientist / 132173 on obj : assets/prefabs/npc/ch47/ch47scientists.entity.prefab
Scientist[132173] was killed by ch47scientists.entity (entity) at (-434.48, 90.05, -1382.74)
Invalid Position: servergibs_ch47[5955255] (-432.42, -502.39, -1350.22) (destroying)
Invalid Position: servergibs_ch47[5955249] (-438.41, -501.55, -1393.20) (destroying)

I have plugins such as HeliControl installed, but I have disabled all non-vanilla Chinook spawns in the settings.