Could not create Collider. You cannot have more X colliders enabled
My server is giving me this error message in the console:
"Could not create Collider. You cannot have more than 262143 Colliders enabled in total, including Tree Colliders. Try to disable some Colliders or merge adjacent Colliders together."

I've already tried using 'batching.colliders 1', but it makes no difference. Things are getting very buggy on my server with lag and stuff disappearing/breaking. I understand this is probably an issue with the high entity count (no decay server). Is there anything, aside from just going around and breaking stuff that can be done right now?

Thanks
Deleting structures or wiping the map seem to be the only ways to fix the issues that arise from exceeding the collider limit. I've not tested this a lot but to me it seems like the collider settings like batching.colliders have no effect.
You must not disable batching.colliders - coming update will remove the limit of colliders so you can run batching.colliders (False) for as long as you want.
I deleted a bunch of structures and it seems to have stabilized, though some things are still acting strangely and the server has disappeared for some people. Hopefully the wipe will fix that.

Glad to hear they're removing the limit. Didn't even know it existed until yesterday, so that's pretty good timing. What would the difference be between setting it to true or false (after the update) in terms of server performance and resource usage? My server is no decay and we do forced wipes only. From what I've read, having it set to true means worse performance, but is necessary to not hit the limit. Would setting it to false cause my CPU/RAM usage to go up, or possibly cause other issues?

Merged post

Are you sure the collider limit has been removed? I don't see anything about that in the release notes.