[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
Mono path[0] = 'C:/rustserver/RustDedicated_Data/Managed'
Mono config path = 'C:/rustserver/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Initialize engine version: 2022.3.41f1 (0f988161febf)
[Subsystems] Discovering subsystems at path C:/rustserver/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.177 seconds
- Finished resetting the current domain, in 0.002 seconds
ERROR: Shader Hidden/PostProcessing/Copy shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/CopyStd shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/ViewModel shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/DLSSUtils shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader MeshPaintable3D/UVRender shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/RaycastDepthShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/PostProcessing/NightLightShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/PostProcessing/RadialBlur shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
Profiler Disabled!
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Colourize shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
UnloadTime: 2.654100 ms
Fallback handler could not load library C:/rustserver/RustDedicated_Data/MonoBleedingEdge/data-000001E0449B9040.dll
Set managed directory to 'C:\rustserver\RustDedicated_Data\Managed'
Set harmony directory to 'C:/rustserver/RustDedicated_Data\..\HarmonyMods'
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
Bootstrap Startup
Loading maps/maps.bundle
Loading shared/content.bundle
Loading shared/content.private.bundle
Loading shared/items.preload.bundle
Loading shared/monuments.bundle
Loading shared/monuments_scenes.bundle
Loading shared/skinnables.preload.bundle
System
Name: DESKTOP-EB0MCFA
OS: Windows 11 (10.0.22631) 64bit
CPU
Model: 12th Gen Intel(R) Core(TM) i5-12600KF
Cores: 16
Memory: 32581 MB
GPU
Model: Null Device
API: NULL 1.0 [1.0]
Memory: 128 MB
SM: 30
Process
Memory: 922 MB
Mono
Collects: 38
Memory: 7 MB
Manifest Metadata Loaded
29732 pooled strings
13245 prefab properties
419 effect categories
1774 entity names
Command Line: "C:\rustserver\RustDedicated.exe" "-batchmode" "+server.port" "28015" "+server.level" "Procedural Map" "+server.seed" "12345" "+server.worldsize" "3000" "+server.maxplayers" "2" "+server.hostname" "My Rust Server" "+server.description" "Test Server" "+server.identity" "my_server" "+rcon.port" "28016" "+rcon.password" "******"
Fallback handler could not load library C:/rustserver/RustDedicated_Data/MonoBleedingEdge/data-000001E0974F8010.dll
Fallback handler could not load library C:/rustserver/RustDedicated_Data/MonoBleedingEdge/data-000001E045EC8040.dll
Fallback handler could not load library C:/rustserver/RustDedicated_Data/MonoBleedingEdge/data-000001E09761DB40.dll
Fallback handler could not load library C:/rustserver/RustDedicated_Data/MonoBleedingEdge/data-000001E04606A8C0.dll
Fallback handler could not load library C:/rustserver/RustDedicated_Data/MonoBleedingEdge/data-000001E09759E030.dll
Fallback handler could not load library
and it's don't see my gpu(rtx 4060)
Daniil8893and it's don't see my gpu(rtx 4060)
You do not need to gpu to run the server is dos mode add -nographics to your command line.