Server Exception: Player Update
AssertionException: connection != null
Assertion failure. Value was Null
Expected: Value was not Null
at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <6ef01846f2094996aa9c77a64b17827d>:0
at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message) [0x0004e] in <6ef01846f2094996aa9c77a64b17827d>:0
at Network.BaseNetwork.EnqueueWrite (Network.NetWrite write) [0x00030] in <e5ebe7758df64c64a127daceae23dafb>:0
at Network.NetWrite.Send (Network.SendInfo info) [0x000a9] in <e5ebe7758df64c64a127daceae23dafb>:0
at (wrapper remoting-invoke-with-check) Network.NetWrite.Send(Network.SendInfo)
at BaseEntity.ClientRPCSend (Network.NetWrite write, Network.SendInfo sendInfo) [0x00000] in <8b0cc57d6d83434fbd28791bf8eef3eb>:0
at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00033] in <8b0cc57d6d83434fbd28791bf8eef3eb>:0
at PlayerMetabolism.SendChangesToClient () [0x0002d] in <8b0cc57d6d83434fbd28791bf8eef3eb>:0
at BasePlayer.Hurt (HitInfo info) [0x00382] in <8b0cc57d6d83434fbd28791bf8eef3eb>:0
at BaseCombatEntity.Hurt (System.Single amount, Rust.DamageType type, BaseEntity attacker, System.Boolean useProtection) [0x00029] in <8b0cc57d6d83434fbd28791bf8eef3eb>:0
at PlayerMetabolism.DoMetabolismDamage (BaseCombatEntity ownerEntity, System.Single delta) [0x000c5] in <8b0cc57d6d83434fbd28791bf8eef3eb>:0
at BaseMetabolism`1[T].ServerUpdate (BaseCombatEntity ownerEntity, System.Single delta) [0x0004d] in <8b0cc57d6d83434fbd28791bf8eef3eb>:0
at PlayerMetabolism.ServerUpdate (BaseCombatEntity ownerEntity, System.Single delta) [0x00000] in <8b0cc57d6d83434fbd28791bf8eef3eb>:0
at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00096] in <8b0cc57d6d83434fbd28791bf8eef3eb>:0
at BasePlayer.ServerUpdate (System.Single deltaTime) [0x00190] in <8b0cc57d6d83434fbd28791bf8eef3eb>:0
at BasePlayer.ServerCycle (System.Single deltaTime) [0x00087] in <8b0cc57d6d83434fbd28791bf8eef3eb>:0
at ServerMgr.Update () [0x00202] in <8b0cc57d6d83434fbd28791bf8eef3eb>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
after this error 1 of player getting hurt randomly and starves fastly (like 10 calorie per sec.) + after player bugged if someone hits player getting rpc kicked