Hello. I have a problem with databases. When I go to sleep, the bases fall apart at night, when I wake up in the morning, only a few walls remain of the bases, which will also fall apart in a few hours. Could someone tell me what's wrong, or is some plugin corrupting the databases?
Here is the list of plugins I have:
And here is serverauto.cfg:
boombox.backtracklength "30"
boombox.serverurllist ""
ai.allowdesigning "True"
demo.recordlist ""
demo.recordlistmode "0"
fps.limit "240"
global.maxspraysperplayer "40"
global.perf "0"
global.sprayduration "10800"
global.sprayoutofauthmultiplier "0.5"
physics.serversideragdolls "True"
player.woundforever "False"
server.arrowarmor "1"
server.arrowdamage "1"
server.artificialtemperaturegrowablerange "4"
server.bleedingarmor "1"
server.bleedingdamage "1"
server.bulletarmor "1"
server.bulletdamage "1"
server.canequipbackpacksinair "False"
server.ceilinglightgrowablerange "3"
server.ceilinglightheightoffset "3"
server.conveyormovefrequency "5"
server.crawlingenabled "True"
server.defaultblueprintresearchcost "10"
server.enforcepipechecksonbuildingblockchanges "True"
server.funwaterdamagethreshold "0.8"
server.funwaterwetnessgain "0.05"
server.headerimage "https://i.ibb.co/3p9SGr1/Black-White-Modern-Offline-Twitch-Banner-fotor-2023120614633.png"
server.incapacitatedrecoverchance "0.1"
server.industrialcrafterfrequency "5"
server.industrialframebudgetms "0.5"
server.logoimage ""
server.maximummapmarkers "5"
server.maximumpings "5"
server.maxitemstacksmovedpertickindustrial "12"
server.meleearmor "1"
server.meleedamage "1"
server.motd ""
server.nonplanterdeathchancepertick "0.005"
server.oilrig_radiation_amount_scale "1"
server.oilrig_radiation_time_scale "1"
server.optimalplanterqualitysaturation "0.6"
server.parachuterepacktime "8"
server.pingduration "10"
server.playerserverfall "True"
server.printreportstoconsole "False"
server.reportsserverendpoint ""
server.reportsserverendpointkey ""
server.rewounddelay "60"
server.savebackupcount "2"
server.showholstereditems "True"
server.sprinklereyeheightoffset "3"
server.sprinklerradius "3"
server.tags "Raid, bases, 3x, Armortrain, events, kits, official"
server.watercontainersleavewaterbehind "False"
server.woundedmaxfoodandwaterbonus "0.25"
server.woundedrecoverchance "0.2"
server.woundingenabled "True"
steam.server_allow_steam_nicknames "True"
analytics.analytics_header "X-API-KEY"
analytics.analytics_secret ""
analytics.high_freq_stats "True"
analytics.stats_blacklist ""
parachute.bypassrepack "False"
parachute.landinganimations "False"
waypointrace.racetimeout "900"
The bases fall apart, leaving a few walls in the air
Check what your decay scale is in your server config. and is the "decay upkeep" true or false ?
I dont see NoDecay in your plugin list (?) which lets you control decay a little.
AND what are those bases made of ? , Are they twig, wood, stone ,metal or Hq
In the server configuration I do not have any line related to the collapse of bases.
I added NoDecay a moment ago, but I don't know how to set the values:
I will add that if you have raid bases, raiding is also strange because when you destroy the floor, the walls still do not fall apart, they levitate in the air
{
"General": {
"Disable decay for all entities": false,
"Exclude \"Other Multipliers\"": false,
"Use permission": true,
"Decay if there is no owner (and perms enabled)": false,
"Permission": "nodecay.use",
"Output": {
"Output to server console": false,
"Log to file": true,
"Log file name": "NoDecay-Log"
},
"Cupboard Settings": {
"Disable No Decay if resources placed in TC": false,
"Require Tool Cupboard": false,
"Any authed on TC": false,
"Cupboard Range": 30.0,
"Block cupboard wood": false,
"Block cupboard stone": false,
"Block cupbard metal": false,
"Block cupboard high quality": false
}
},
"Building grade multipliers": {
"Twig multiplier": 1.0,
"Wood multiplier": 0.0,
"Stone multiplier": 0.0,
"Sheet Metal multiplier": 0.0,
"Armored multiplier": 0.0
},
"Other multipliers": {}
}
I am not sure about the player-built bases and why they bug, and some parts/the entire base disappear, but for the raidable bases issue, it's normal. When bases are pasted with CopyPaste plugin manually, you can specify NoStability option. Then I don't remember where this was specified when the plugin auto pastes bases for the Raidable Bases plugin. In the CopyPaste again you have to re-copy thhe base again with stability enabled or it was setting in the Raidable Bases plugin/data itself. You can look around and change it so bases will have stability again and when parts are not stable, they will colapse.
Thank you for your help. It turned out that the logs did not contain information that the server was restarting at night. I was asleep at this time. They added more memory to the server and everything is fine.
Ciacho132066Thank you for your help. It turned out that the logs did not contain information that the server was restarting at night. I was asleep at this time. They added more memory to the server and everything is fine.
Very glad everything fixed, can you change status to solved :)